My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Executioner Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch Bandit
Barbarian Barrel
Knight Goblin Gang Skeleton Army Witch Executioner Bandit
The Log
Goblin Gang Skeleton Army Witch Bandit
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Skeleton Army Witch Executioner Bandit
Fireball
Goblin Gang Skeleton Army Witch Executioner Bandit
Poison
Goblin Gang Skeleton Army Witch Executioner
Lightning
Knight Witch Executioner Bandit
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Bandit Golden Knight Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Skeleton Army Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Witch
Goblin Gang
Knight Bandit
Skeleton Army
Witch
Knight Bandit Mega Knight
Executioner
Knight Bandit Mega Knight
Bandit
Goblin Gang Witch Executioner Mega Knight Golden Knight
Mega Knight
Witch Executioner Bandit
Golden Knight
Bandit

Defense Synergies 2 11

Knight
Goblin Gang Executioner Skeleton Army Witch
Goblin Gang
Knight Skeleton Army Bandit
Skeleton Army
Knight Goblin Gang Executioner Bandit
Witch
Knight Bandit Mega Knight
Executioner
Knight Skeleton Army Bandit Mega Knight
Bandit
Goblin Gang Skeleton Army Witch Executioner Mega Knight
Mega Knight
Witch Executioner Bandit
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Golden Knight
Skeleton Army Knight Goblin Gang Witch Executioner Bandit Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Knight Executioner Bandit
Skeleton Army Witch Knight Goblin Gang Bandit Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Executioner Bandit Mega Knight
Goblin Gang Witch Executioner
Bandit Mega Knight Golden Knight
Witch Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bandit Mega Knight
Goblin Gang Skeleton Army Witch Executioner Knight Bandit Mega Knight
Executioner Goblin Gang Witch
Skeleton Army Mega Knight Knight Goblin Gang Witch Bandit
Skeleton Army Executioner Mega Knight Goblin Gang Witch Golden Knight
Skeleton Army Knight Goblin Gang Bandit Mega Knight
Skeleton Army Goblin Gang Bandit Mega Knight
Mega Knight Knight Goblin Gang Skeleton Army Witch Executioner
Mega Knight Knight Goblin Gang Skeleton Army Witch Executioner Bandit Golden Knight
Witch Executioner Knight Bandit Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Witch Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Witch Bandit
Bandit Knight Goblin Gang Executioner Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight Knight Witch Golden Knight
Goblin Gang Skeleton Army Mega Knight Knight Bandit
Knight Goblin Gang Skeleton Army Witch Executioner Bandit Mega Knight
Executioner Goblin Gang Witch
Goblin Gang Skeleton Army Knight Witch Bandit
Mega Knight Knight Skeleton Army
Mega Knight Knight Skeleton Army Witch Bandit
Witch Goblin Gang Skeleton Army
Mega Knight Knight Witch Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Goblin Gang Witch Executioner Bandit Golden Knight
Skeleton Army Witch Executioner Mega Knight
Goblin Gang Skeleton Army Witch Knight Executioner Golden Knight
Executioner Mega Knight Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit Golden Knight
Executioner Bandit Golden Knight
Bandit
Knight
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Bandit Golden Knight
Goblin Gang
Knight Bandit Golden Knight
Executioner
Knight Executioner Bandit Golden Knight
Bandit
Witch Executioner Bandit Golden Knight
Executioner Bandit Mega Knight
Executioner Bandit Mega Knight
Witch Mega Knight Golden Knight
Mega Knight
Witch Executioner Mega Knight
Witch
Witch Executioner Bandit Golden Knight
Witch Bandit Mega Knight Golden Knight
Bandit Golden Knight
Witch Executioner
Witch
Bandit Mega Knight
Mega Knight
Goblin Gang Skeleton Army Witch Bandit
Witch Executioner
Knight Goblin Gang Executioner Mega Knight
Executioner
Executioner Mega Knight
Goblin Gang Witch Golden Knight
Witch Executioner
Witch Executioner Bandit Mega Knight Golden Knight
Mega Knight

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