My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Rune Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Witch
Zap
Goblin Gang Skeleton Barrel Goblin Barrel Witch Sparky
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Goblin Barrel Witch Sparky
The Log
Goblin Gang Skeleton Barrel Goblin Barrel Witch Sparky
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Skeleton Barrel Goblin Barrel Witch Sparky
Fireball
Goblin Gang Skeleton Barrel Goblin Barrel Witch Sparky
Poison
Goblin Gang Skeleton Barrel Witch Sparky
Lightning
Knight Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Rune Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Skeleton Barrel Goblin Barrel Rune Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Barrel Goblin Barrel Witch The Log Sparky
Goblin Gang
Knight Goblin Barrel Skeleton Barrel Sparky
Skeleton Barrel
Knight Goblin Barrel Goblin Gang Witch Sparky
Goblin Barrel
Knight Goblin Gang Skeleton Barrel Sparky
Rune Giant
Witch
Knight Skeleton Barrel
The Log
Knight Sparky
Sparky
Knight Goblin Gang Skeleton Barrel Goblin Barrel The Log

Defense Synergies 1 7

Knight
Goblin Gang Witch The Log Sparky
Goblin Gang
Knight The Log Sparky
Skeleton Barrel
Goblin Barrel
Rune Giant
Witch
Knight The Log
The Log
Knight Goblin Gang Witch Sparky
Sparky
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel The Log Sparky
Sparky Knight Goblin Gang Witch The Log
Goblin Gang Witch Sparky Knight
Witch Sparky Knight Goblin Gang
The Log Sparky
Goblin Gang The Log
Goblin Gang Witch
Skeleton Barrel The Log Sparky
Witch Sparky Goblin Gang
Knight Goblin Gang Sparky
Goblin Gang Witch Knight The Log
Goblin Gang Witch
Sparky Knight Goblin Gang Witch The Log
Sparky Goblin Gang Witch The Log
Sparky Knight Goblin Gang
Goblin Gang The Log Sparky
Sparky Knight Goblin Gang Witch
Knight Goblin Gang Witch The Log
Witch The Log Knight
Sparky
Goblin Gang Knight Witch The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Sparky
Knight Goblin Gang Skeleton Barrel The Log
Goblin Gang Knight Witch The Log Sparky
Goblin Gang Knight The Log Sparky
Knight Goblin Gang Witch Sparky
Goblin Gang Skeleton Barrel Witch
Goblin Gang Sparky Knight Witch
Knight Sparky
Knight Witch The Log Sparky
Witch Goblin Gang Sparky
Knight Witch Sparky
The Log
Knight Goblin Gang Witch Sparky
Witch Sparky
Goblin Gang Witch Sparky Knight The Log
Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log Sparky
Skeleton Barrel The Log
Skeleton Barrel The Log Sparky
Knight Skeleton Barrel The Log Sparky
The Log Sparky
Skeleton Barrel Witch
Witch The Log Sparky
The Log Skeleton Barrel
The Log Skeleton Barrel
Goblin Gang Sparky
Knight Skeleton Barrel The Log Sparky
Knight Skeleton Barrel The Log Sparky
Skeleton Barrel
Skeleton Barrel The Log Sparky
Skeleton Barrel Witch The Log Sparky
Skeleton Barrel The Log Sparky
Sparky
Sparky
Skeleton Barrel The Log Sparky
Skeleton Barrel Witch The Log
The Log Sparky
The Log Sparky
Skeleton Barrel The Log
The Log Witch Sparky
Witch
The Log Skeleton Barrel Witch Sparky
Skeleton Barrel Witch The Log Sparky
Skeleton Barrel The Log Sparky
Witch Sparky
Skeleton Barrel Witch
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Skeleton Barrel Goblin Gang Witch
Witch
The Log
Knight Goblin Gang Sparky
The Log Skeleton Barrel
Sparky
Sparky
Goblin Gang Witch The Log Sparky
Witch
Skeleton Barrel Witch The Log Sparky
Sparky
Sparky

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