My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Night Witch
Giant Snowball
Goblin Gang Skeleton Barrel Night Witch
Zap
Goblin Gang Skeleton Barrel Night Witch
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Wizard Night Witch
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Night Witch
Royal Delivery
Knight Goblin Gang Skeleton Barrel Wizard P.E.K.K.A Night Witch
Fireball
Goblin Gang Skeleton Barrel Wizard Night Witch
Poison
Goblin Gang Skeleton Barrel Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tornado Poison P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Barrel Tornado Poison Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Skeleton Barrel Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Barrel Wizard Poison Night Witch
Goblin Gang
Knight Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Knight Goblin Gang Tornado Poison
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Skeleton Barrel Poison Night Witch
Poison
P.E.K.K.A Knight Skeleton Barrel Tornado Night Witch
P.E.K.K.A
Tornado Poison Goblin Gang Wizard Night Witch
Night Witch
Knight Tornado Poison P.E.K.K.A

Defense Synergies 3 7

Knight
Goblin Gang Wizard Tornado Poison Night Witch
Goblin Gang
Knight P.E.K.K.A
Skeleton Barrel
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Knight Poison
Poison
Knight Tornado
P.E.K.K.A
Tornado Goblin Gang Wizard
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard
P.E.K.K.A Knight Goblin Gang Night Witch
Goblin Gang Tornado P.E.K.K.A Knight Night Witch
P.E.K.K.A Night Witch Knight Goblin Gang
Tornado Poison P.E.K.K.A
Goblin Gang Tornado Night Witch
Tornado Goblin Gang Wizard Poison Night Witch
Skeleton Barrel Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Night Witch
Knight Goblin Gang Tornado Night Witch
Goblin Gang Poison Knight Wizard Tornado Night Witch
Goblin Gang Wizard Tornado Poison Night Witch
P.E.K.K.A Night Witch Knight Goblin Gang Wizard
Wizard Goblin Gang Tornado Poison P.E.K.K.A Night Witch
P.E.K.K.A Knight Goblin Gang
Tornado Goblin Gang P.E.K.K.A
Wizard Knight Goblin Gang Tornado Poison P.E.K.K.A Night Witch
Knight Goblin Gang Wizard Tornado Night Witch
Wizard Tornado Poison Knight
P.E.K.K.A Tornado
Goblin Gang Wizard Knight Poison P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Poison Knight Goblin Gang Skeleton Barrel Wizard
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight Tornado Night Witch
P.E.K.K.A Knight Goblin Gang Night Witch
Wizard Poison Goblin Gang Skeleton Barrel Tornado
Goblin Gang P.E.K.K.A Knight Night Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Tornado Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Tornado Poison
P.E.K.K.A Knight Goblin Gang Wizard Night Witch
Wizard
Goblin Gang Knight Tornado Poison P.E.K.K.A Night Witch
Poison Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight
Poison Skeleton Barrel Tornado
Skeleton Barrel Poison
Knight Skeleton Barrel Poison
Wizard Poison
Wizard Poison Skeleton Barrel Tornado
Wizard Tornado Poison
Poison Skeleton Barrel Wizard Tornado
Poison Skeleton Barrel Wizard Tornado
Goblin Gang Tornado Poison Night Witch
Poison Knight Skeleton Barrel Wizard Tornado
Poison Wizard Tornado
Poison Knight Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Wizard Poison
Skeleton Barrel Wizard Poison
Tornado Poison
Night Witch
Skeleton Barrel Wizard Poison
Skeleton Barrel Wizard Tornado Poison
Poison Night Witch
Wizard Tornado Poison
Tornado
Skeleton Barrel Poison
Tornado Poison Wizard
Poison Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado Poison
Poison Skeleton Barrel Tornado
Poison Wizard Tornado Night Witch
Skeleton Barrel Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison
P.E.K.K.A
Wizard Poison
Skeleton Barrel Goblin Gang Night Witch
Poison Wizard Tornado
Poison Knight Goblin Gang Wizard
Skeleton Barrel Wizard Poison
Tornado Poison
P.E.K.K.A
Goblin Gang Tornado Poison
Tornado Poison
Poison Skeleton Barrel Tornado
P.E.K.K.A
Wizard

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