My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang P.E.K.K.A Magic Archer
Fireball
Goblin Gang Tesla Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Tesla Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball The Log Magic Archer
Goblin Gang
Knight P.E.K.K.A
Tesla
Fireball
Tornado Knight The Log Magic Archer
Tornado
Fireball P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Tornado Magic Archer Goblin Gang The Log
The Log
Knight Fireball Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Knight Fireball The Log

Defense Synergies 10 11

Knight
Goblin Gang Tesla Magic Archer Fireball Tornado The Log
Goblin Gang
Knight Tesla P.E.K.K.A The Log Magic Archer
Tesla
Knight Goblin Gang The Log Fireball Tornado Magic Archer
Fireball
Tornado The Log Knight Tesla
Tornado
Fireball P.E.K.K.A Magic Archer Knight Tesla The Log
P.E.K.K.A
Tornado The Log Goblin Gang
The Log
Tesla Fireball P.E.K.K.A Knight Goblin Gang Tornado Magic Archer
Magic Archer
Knight Tornado Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Magic Archer
P.E.K.K.A Knight Goblin Gang Tesla The Log
Goblin Gang Tesla Tornado P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Goblin Gang
Fireball Tornado P.E.K.K.A The Log
Goblin Gang Fireball Tornado The Log Tesla Magic Archer
Tesla Tornado Goblin Gang Fireball Magic Archer
Tesla Fireball P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Tesla
Goblin Gang Knight Tesla Fireball Tornado The Log Magic Archer
Tesla Goblin Gang Fireball Tornado Magic Archer
Tesla P.E.K.K.A Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Tesla Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Goblin Gang Tesla
Tornado Goblin Gang Tesla Fireball P.E.K.K.A The Log
Tesla Knight Goblin Gang Fireball Tornado P.E.K.K.A
Tesla Fireball Knight Goblin Gang Tornado The Log Magic Archer
Tornado The Log Knight Tesla Fireball Magic Archer
P.E.K.K.A Tesla Tornado
Goblin Gang Knight Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball P.E.K.K.A
Fireball Knight Goblin Gang Tesla The Log Magic Archer
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight Tesla Fireball Tornado The Log
P.E.K.K.A Knight Goblin Gang Tesla
Fireball Goblin Gang Tesla Tornado Magic Archer
Goblin Gang P.E.K.K.A Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Fireball Tornado The Log Magic Archer
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Knight Goblin Gang Tesla Fireball
Tesla Fireball Magic Archer
Goblin Gang Tesla Knight Fireball Tornado P.E.K.K.A The Log Magic Archer
Tesla Fireball P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Tornado Magic Archer
Tornado The Log Magic Archer
Fireball The Log Tornado Magic Archer
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Knight Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Fireball The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Magic Archer
Fireball The Log Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Tornado Magic Archer
The Log Fireball
Fireball Knight Goblin Gang Magic Archer
The Log Fireball Magic Archer
Fireball Tornado
P.E.K.K.A
Goblin Gang Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer
P.E.K.K.A
Fireball

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