My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Goblin Giant Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Gang Tesla Musketeer Sparky
The Log
Goblin Gang Musketeer Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Sparky
Fireball
Goblin Gang Tesla Musketeer Sparky
Poison
Goblin Gang Musketeer Sparky
Lightning
Knight Tesla Musketeer Sparky Archer Queen
Rocket
Musketeer Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tesla Musketeer Archer Queen Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer The Log Sparky Archer Queen
Goblin Gang
Knight Goblin Giant Sparky
Tesla
Musketeer
Knight Goblin Giant The Log
Goblin Giant
Sparky Goblin Gang Musketeer The Log
The Log
Knight Musketeer Goblin Giant Sparky
Sparky
Goblin Giant Knight Goblin Gang The Log Archer Queen
Archer Queen
Knight Sparky

Defense Synergies 10 8

Knight
Goblin Gang Tesla Musketeer Archer Queen The Log Sparky
Goblin Gang
Knight Tesla Musketeer The Log Sparky Archer Queen
Tesla
Knight Goblin Gang Musketeer The Log
Musketeer
Knight Goblin Gang Tesla The Log
Goblin Giant
The Log Sparky
The Log
Tesla Musketeer Archer Queen Knight Goblin Gang Goblin Giant Sparky
Sparky
Knight Goblin Gang Goblin Giant The Log
Archer Queen
Knight The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer Goblin Giant The Log Sparky
Sparky Knight Goblin Gang Tesla Musketeer The Log
Goblin Gang Tesla Sparky Knight Musketeer
Tesla Sparky Knight Goblin Gang Musketeer
The Log Sparky
Goblin Gang The Log Tesla Musketeer
Tesla Musketeer Goblin Gang
Tesla Musketeer Goblin Giant The Log Sparky
Tesla Sparky Goblin Gang Musketeer Archer Queen
Knight Goblin Gang Tesla Musketeer Sparky
Goblin Gang Knight Tesla Musketeer Goblin Giant The Log
Tesla Musketeer Goblin Gang
Tesla Sparky Knight Goblin Gang Musketeer The Log
Sparky Goblin Gang Tesla The Log
Sparky Knight Goblin Gang Tesla
Goblin Gang Tesla The Log Sparky
Tesla Sparky Knight Goblin Gang Musketeer
Tesla Knight Goblin Gang Musketeer The Log
The Log Knight Tesla Musketeer
Sparky Tesla Musketeer
Goblin Gang Knight Tesla Musketeer Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Sparky
Knight Goblin Gang Tesla Musketeer The Log
Goblin Gang Knight Musketeer Goblin Giant The Log Sparky
Goblin Gang Knight Tesla Musketeer Goblin Giant The Log Sparky
Knight Goblin Gang Tesla Musketeer Goblin Giant Sparky
Goblin Gang Tesla Musketeer Goblin Giant
Goblin Gang Sparky Knight Tesla Musketeer Goblin Giant
Knight Tesla Goblin Giant Sparky
Knight The Log Sparky
Goblin Gang Tesla Musketeer Goblin Giant Sparky
Knight Tesla Musketeer Sparky
Goblin Giant The Log Archer Queen
Knight Goblin Gang Tesla Goblin Giant Sparky
Tesla Musketeer Sparky
Goblin Gang Tesla Sparky Knight Musketeer Goblin Giant The Log Archer Queen
Tesla Musketeer The Log Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Sparky
Musketeer The Log
Goblin Giant The Log Sparky
Knight Musketeer The Log Sparky
The Log Sparky
Musketeer Goblin Giant
Musketeer The Log Sparky
The Log
The Log
Goblin Gang Musketeer Sparky
Knight Musketeer The Log Sparky
Musketeer Archer Queen
Knight Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Sparky
Sparky
Musketeer The Log Sparky
The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log
The Log Sparky
The Log Musketeer Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer Sparky
Musketeer
Sparky
Musketeer The Log Sparky
Sparky
Sparky
The Log Sparky
Goblin Gang Musketeer
Musketeer Archer Queen
The Log
Knight Goblin Gang Musketeer Sparky
The Log Musketeer
Sparky Archer Queen
Musketeer Sparky Archer Queen
Goblin Gang Musketeer The Log Sparky Archer Queen
Musketeer Archer Queen
Musketeer Goblin Giant The Log Sparky Archer Queen
Sparky
Sparky

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