My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Goblin Drill
Giant Snowball
Goblin Gang Skeleton Army Goblin Drill
Zap
Goblin Gang Skeleton Army Goblin Drill
Barbarian Barrel
Knight Goblin Gang Tesla Wizard Skeleton Army Goblin Drill
The Log
Goblin Gang Skeleton Army Goblin Drill
Earthquake
Goblin Gang Tesla Skeleton Army Goblin Drill
Arrows
Goblin Gang Skeleton Army Goblin Drill
Royal Delivery
Knight Goblin Gang Wizard Skeleton Army Goblin Drill P.E.K.K.A
Fireball
Goblin Gang Tesla Wizard Skeleton Army Goblin Drill
Poison
Goblin Gang Wizard Skeleton Army Goblin Drill
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Skeleton Army Tesla Goblin Drill Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Goblin Drill The Log
Goblin Gang
Knight Goblin Drill P.E.K.K.A
Tesla
Wizard
Knight P.E.K.K.A
Skeleton Army
Goblin Drill
Knight Goblin Gang The Log
P.E.K.K.A
Goblin Gang Wizard The Log
The Log
Knight Goblin Drill P.E.K.K.A

Defense Synergies 5 16

Knight
Goblin Gang Tesla Wizard Skeleton Army The Log
Goblin Gang
Knight Tesla Skeleton Army Goblin Drill P.E.K.K.A The Log
Tesla
Knight Goblin Gang The Log Wizard Skeleton Army Goblin Drill
Wizard
Knight Tesla Skeleton Army P.E.K.K.A The Log
Skeleton Army
Knight Goblin Gang Tesla Wizard Goblin Drill The Log
Goblin Drill
Goblin Gang Tesla Skeleton Army The Log
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
Tesla P.E.K.K.A Knight Goblin Gang Wizard Skeleton Army Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeleton Army P.E.K.K.A Knight Goblin Gang Tesla Goblin Drill The Log
Goblin Gang Tesla Skeleton Army P.E.K.K.A Knight Goblin Drill
Tesla Skeleton Army P.E.K.K.A Knight Goblin Gang Goblin Drill
Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army The Log Tesla
Tesla Goblin Gang Wizard
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Skeleton Army Goblin Drill
Knight Goblin Gang Skeleton Army Tesla
Goblin Gang Skeleton Army Knight Tesla Wizard Goblin Drill The Log
Tesla Goblin Gang Wizard
Tesla Skeleton Army Goblin Drill P.E.K.K.A Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Goblin Gang Tesla Goblin Drill P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Goblin Gang Tesla Goblin Drill
Skeleton Army Goblin Gang Tesla Goblin Drill P.E.K.K.A The Log
Tesla Wizard Knight Goblin Gang Skeleton Army Goblin Drill P.E.K.K.A
Tesla Knight Goblin Gang Wizard Skeleton Army Goblin Drill The Log
Wizard Goblin Drill The Log Knight Tesla
P.E.K.K.A Tesla Goblin Drill
Goblin Gang Wizard Skeleton Army Knight Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Tesla P.E.K.K.A
Knight Goblin Gang Tesla Wizard The Log
Goblin Gang Skeleton Army P.E.K.K.A Knight The Log
Goblin Gang Skeleton Army P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Goblin Gang Tesla Skeleton Army Goblin Drill
Wizard Goblin Gang Tesla
Goblin Gang Skeleton Army P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Skeleton Army
P.E.K.K.A Knight Skeleton Army The Log
P.E.K.K.A Goblin Gang Tesla Skeleton Army Goblin Drill
P.E.K.K.A Knight Tesla
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Goblin Gang Tesla Wizard
Wizard Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Knight Goblin Drill P.E.K.K.A The Log
Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill The Log
The Log
Goblin Drill The Log
Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard Goblin Drill The Log
Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
Goblin Drill The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Goblin Gang Skeleton Army
Wizard
The Log
Knight Goblin Gang Wizard
The Log Wizard
P.E.K.K.A
Goblin Gang The Log
The Log
P.E.K.K.A
Wizard

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