My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Sparky
Giant Snowball
Goblin Gang Tombstone Wall Breakers
Zap
Goblin Gang Tombstone Wall Breakers Sparky
Barbarian Barrel
Knight Goblin Gang Tombstone Wizard Wall Breakers Sparky
The Log
Goblin Gang Tombstone Wall Breakers Sparky
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone Wall Breakers
Royal Delivery
Knight Goblin Gang Wizard Wall Breakers Sparky
Fireball
Goblin Gang Tombstone Wizard Wall Breakers Sparky
Poison
Goblin Gang Tombstone Wizard Sparky
Lightning
Knight Tombstone Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Goblin Gang Tombstone Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Wizard The Log Sparky
Goblin Gang
Knight Sparky
Tombstone
Wizard
Knight Sparky Mega Knight
Wall Breakers
Knight The Log Mega Knight
The Log
Knight Wall Breakers Sparky Mega Knight
Sparky
Knight Goblin Gang Wizard The Log
Mega Knight
Wizard Wall Breakers The Log

Defense Synergies 1 12

Knight
Goblin Gang Wizard The Log Sparky
Goblin Gang
Knight Tombstone The Log Sparky
Tombstone
Goblin Gang Wizard Sparky
Wizard
Knight Tombstone The Log Mega Knight
Wall Breakers
The Log
Knight Goblin Gang Wizard Sparky Mega Knight
Sparky
Knight Goblin Gang Tombstone The Log
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Wizard The Log Sparky
Sparky Knight Goblin Gang Tombstone The Log Mega Knight
Goblin Gang Sparky Mega Knight Knight Tombstone
Sparky Knight Goblin Gang Tombstone Mega Knight
Tombstone The Log Sparky Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Tombstone Wizard
The Log Sparky Mega Knight
Sparky Goblin Gang Tombstone
Knight Goblin Gang Sparky Mega Knight
Goblin Gang Knight Tombstone Wizard The Log Mega Knight
Goblin Gang Wizard
Tombstone Sparky Mega Knight Knight Goblin Gang Wizard The Log
Wizard Sparky Mega Knight Goblin Gang Tombstone The Log
Sparky Knight Goblin Gang Tombstone Mega Knight
Goblin Gang The Log Sparky Mega Knight
Wizard Sparky Mega Knight Knight Goblin Gang Tombstone
Tombstone Mega Knight Knight Goblin Gang Wizard The Log
Wizard The Log Knight Tombstone Mega Knight
Sparky
Goblin Gang Wizard Mega Knight Knight The Log Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tombstone Sparky
Knight Goblin Gang Wizard The Log Mega Knight
Goblin Gang Tombstone Mega Knight Knight The Log Sparky
Goblin Gang Mega Knight Knight The Log Sparky
Knight Goblin Gang Tombstone Sparky Mega Knight
Wizard Goblin Gang
Goblin Gang Sparky Knight Tombstone
Mega Knight Knight Sparky
Mega Knight Knight Tombstone The Log Sparky
Goblin Gang Tombstone Sparky
Mega Knight Knight Tombstone Sparky
Mega Knight The Log
Mega Knight Knight Goblin Gang Tombstone Wizard Sparky
Wizard Sparky Mega Knight
Goblin Gang Tombstone Sparky Knight The Log
Mega Knight Wizard The Log Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log
The Log Sparky
Knight The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Goblin Gang Sparky
Knight Wizard The Log Sparky
Wizard
Knight The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky
Wizard The Log Sparky Mega Knight
Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Wizard Sparky Mega Knight
The Log Wizard Sparky
Wizard The Log Sparky Mega Knight
The Log Sparky
Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Goblin Gang Tombstone
Wizard
The Log
Knight Goblin Gang Wizard Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
Goblin Gang The Log Sparky
The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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