My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon
Giant Snowball
Goblin Gang Clone Baby Dragon Balloon
Zap
Goblin Gang Clone Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Clone Electro Wizard
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Knight Goblin Gang Valkyrie Clone Baby Dragon Balloon Electro Wizard
Fireball
Goblin Gang Clone Baby Dragon Balloon Electro Wizard
Poison
Goblin Gang Clone Balloon Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Clone Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Clone Valkyrie Baby Dragon Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Clone Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Balloon Electro Wizard
Goblin Gang
Knight Valkyrie Clone Baby Dragon Balloon
Valkyrie
Balloon Goblin Gang Baby Dragon Electro Wizard
Clone
Balloon Goblin Gang Baby Dragon Electro Wizard
Baby Dragon
Knight Goblin Gang Valkyrie Clone Balloon Electro Wizard
Freeze
Balloon
Balloon
Knight Valkyrie Clone Freeze Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Knight Valkyrie Clone Baby Dragon Balloon

Defense Synergies 2 7

Knight
Goblin Gang Electro Wizard Baby Dragon
Goblin Gang
Knight Valkyrie Electro Wizard
Valkyrie
Goblin Gang Baby Dragon Freeze Electro Wizard
Clone
Baby Dragon
Knight Valkyrie
Freeze
Valkyrie Electro Wizard
Balloon
Electro Wizard
Knight Goblin Gang Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Knight Valkyrie Freeze Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie
Goblin Gang Freeze Valkyrie Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Freeze
Valkyrie Baby Dragon Electro Wizard
Goblin Gang
Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Knight Baby Dragon Freeze
Goblin Gang Baby Dragon Electro Wizard
Knight Goblin Gang Valkyrie Freeze Electro Wizard
Valkyrie Goblin Gang Baby Dragon Freeze Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Freeze Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Knight Goblin Gang Baby Dragon Electro Wizard
Valkyrie Baby Dragon Freeze Knight Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie Baby Dragon
Goblin Gang Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Knight Electro Wizard
Knight Goblin Gang Valkyrie
Goblin Gang Baby Dragon Freeze Electro Wizard
Goblin Gang Knight Valkyrie Electro Wizard
Knight Valkyrie
Freeze Electro Wizard Knight Valkyrie Baby Dragon
Goblin Gang
Knight Valkyrie
Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Electro Wizard Knight Valkyrie Baby Dragon Freeze
Valkyrie Baby Dragon Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze
Baby Dragon Electro Wizard
Baby Dragon
Knight Valkyrie Freeze
Valkyrie Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Freeze
Goblin Gang Electro Wizard
Knight Valkyrie Electro Wizard
Baby Dragon
Knight Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon
Freeze
Baby Dragon Electro Wizard
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Freeze Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Goblin Gang Freeze
Baby Dragon Electro Wizard
Freeze
Knight Goblin Gang Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Goblin Gang Baby Dragon Freeze Electro Wizard
Electro Wizard
Baby Dragon Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: