My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers
Giant Snowball
Goblin Gang Hog Rider Wall Breakers Witch
Zap
Goblin Gang Wall Breakers Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Wall Breakers Witch Magic Archer
The Log
Goblin Gang Hog Rider Wall Breakers Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Wall Breakers Witch
Royal Delivery
Knight Goblin Gang Valkyrie Hog Rider Wall Breakers Witch Magic Archer
Fireball
Goblin Gang Hog Rider Wall Breakers Witch Magic Archer
Poison
Goblin Gang Witch Magic Archer
Lightning
Knight Valkyrie Witch Magic Archer
Rocket
Valkyrie Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Goblin Gang Valkyrie Hog Rider Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wall Breakers Witch The Log Magic Archer
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Hog Rider Goblin Gang Wall Breakers Witch Magic Archer
Hog Rider
Knight Goblin Gang Valkyrie The Log Witch Magic Archer
Wall Breakers
Knight Valkyrie The Log
Witch
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight Wall Breakers Magic Archer
Magic Archer
Knight Valkyrie Hog Rider The Log

Defense Synergies 2 10

Knight
Goblin Gang Magic Archer Witch The Log
Goblin Gang
Knight Valkyrie The Log Magic Archer
Valkyrie
Goblin Gang Witch The Log Magic Archer
Hog Rider
Wall Breakers
Witch
Knight Valkyrie The Log
The Log
Knight Goblin Gang Valkyrie Witch Magic Archer
Magic Archer
Knight Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Magic Archer
Knight Goblin Gang Valkyrie Witch The Log
Goblin Gang Witch Knight Valkyrie
Witch Knight Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Valkyrie Magic Archer
Goblin Gang Witch Magic Archer
Valkyrie The Log Magic Archer
Witch Goblin Gang
Knight Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Knight The Log Magic Archer
Goblin Gang Witch Magic Archer
Knight Goblin Gang Valkyrie Witch The Log
Valkyrie Goblin Gang Witch The Log Magic Archer
Knight Goblin Gang
Goblin Gang The Log
Knight Goblin Gang Valkyrie Witch
Knight Goblin Gang Valkyrie Witch The Log Magic Archer
Valkyrie Witch The Log Knight Magic Archer
Goblin Gang Valkyrie Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Witch
Knight Goblin Gang Valkyrie The Log Magic Archer
Goblin Gang Knight Valkyrie Witch The Log
Goblin Gang Valkyrie Knight The Log
Knight Goblin Gang Valkyrie Witch
Goblin Gang Witch Magic Archer
Goblin Gang Knight Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Witch The Log Magic Archer
Witch Goblin Gang
Knight Valkyrie Witch
Valkyrie The Log
Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Magic Archer
Goblin Gang Witch Knight Valkyrie The Log Magic Archer
Valkyrie Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Knight Valkyrie The Log
Valkyrie The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang
Knight Valkyrie The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Witch Magic Archer
Witch Magic Archer
The Log
Knight Goblin Gang Valkyrie Magic Archer
The Log Magic Archer
Goblin Gang Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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