My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Executioner Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Mighty Miner
Giant Snowball
Goblin Gang Skeleton Army Mighty Miner
Zap
Goblin Gang Skeleton Army Mighty Miner
Barbarian Barrel
Knight Goblin Gang Valkyrie Skeleton Army Executioner
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Valkyrie Skeleton Army Executioner
Fireball
Goblin Gang Skeleton Army Executioner Mighty Miner
Poison
Goblin Gang Skeleton Army Executioner
Lightning
Knight Valkyrie Executioner Mighty Miner
Rocket
Valkyrie Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Executioner Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Skeleton Army Valkyrie Mighty Miner Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner The Log
Goblin Gang
Knight Valkyrie
Valkyrie
Goblin Gang Executioner
Skeleton Army
Executioner
Knight Valkyrie The Log Mega Knight
The Log
Knight Executioner Mega Knight
Mega Knight
Executioner The Log
Mighty Miner

Defense Synergies 2 12

Knight
Goblin Gang Executioner Skeleton Army The Log
Goblin Gang
Knight Valkyrie Skeleton Army The Log
Valkyrie
Goblin Gang Executioner The Log
Skeleton Army
Knight Goblin Gang Executioner The Log
Executioner
Knight Valkyrie Skeleton Army The Log Mega Knight
The Log
Knight Goblin Gang Valkyrie Skeleton Army Executioner Mega Knight
Mega Knight
Executioner The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner The Log
Skeleton Army Knight Goblin Gang Valkyrie Executioner The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Valkyrie Executioner
Skeleton Army Knight Goblin Gang Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Valkyrie Executioner Mega Knight
Goblin Gang Executioner
Valkyrie The Log Mega Knight
Mighty Miner Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Executioner Knight The Log Mega Knight
Executioner Goblin Gang
Skeleton Army Mega Knight Knight Goblin Gang Valkyrie The Log
Valkyrie Skeleton Army Executioner Mega Knight Goblin Gang The Log
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang The Log Mega Knight
Mega Knight Knight Goblin Gang Valkyrie Skeleton Army Executioner
Valkyrie Mega Knight Knight Goblin Gang Skeleton Army Executioner The Log
Valkyrie Executioner The Log Knight Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Mega Knight
Knight Goblin Gang Valkyrie Executioner The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Valkyrie The Log
Goblin Gang Valkyrie Skeleton Army Mega Knight Knight The Log
Knight Goblin Gang Valkyrie Skeleton Army Executioner Mega Knight Mighty Miner
Executioner Goblin Gang
Goblin Gang Skeleton Army Knight Valkyrie
Mega Knight Mighty Miner Knight Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Knight Valkyrie
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Knight Goblin Gang Valkyrie Executioner
Valkyrie Skeleton Army Executioner Mega Knight
Goblin Gang Skeleton Army Knight Valkyrie Executioner The Log Mighty Miner
Valkyrie Executioner Mega Knight The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Executioner The Log
The Log
Knight Valkyrie The Log
Executioner Valkyrie The Log Mega Knight
Executioner
Executioner The Log
The Log Executioner
The Log
Goblin Gang
Knight Valkyrie The Log
Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Executioner The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Executioner Mega Knight
The Log Executioner
The Log Mega Knight
The Log
Executioner
The Log Mega Knight
Mighty Miner Mega Knight
The Log
Goblin Gang Skeleton Army
Executioner
The Log
Knight Goblin Gang Valkyrie Executioner Mega Knight
The Log Executioner
Executioner Mega Knight
Goblin Gang The Log
Executioner
Executioner The Log Mega Knight
Mega Knight

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