My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky
Giant Snowball
Goblin Gang Goblin Barrel Little Prince
Zap
Goblin Gang Goblin Barrel Sparky Little Prince
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Sparky Little Prince
The Log
Goblin Gang Goblin Barrel Sparky Little Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Sparky Little Prince
Fireball
Goblin Gang Wizard Goblin Barrel Sparky Little Prince
Poison
Goblin Gang Wizard Sparky Little Prince
Lightning
Knight Wizard Sparky Little Prince
Rocket
Wizard Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Little Prince Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Wizard The Log Sparky Little Prince
Goblin Gang
Knight Goblin Barrel Sparky
Wizard
Knight Sparky Mega Knight
Goblin Barrel
Knight Goblin Gang Sparky Mega Knight
The Log
Knight Sparky Mega Knight Little Prince
Sparky
Knight Goblin Gang Wizard Goblin Barrel The Log
Mega Knight
Wizard Goblin Barrel The Log
Little Prince
Knight The Log

Defense Synergies 2 10

Knight
Goblin Gang Little Prince Wizard The Log Sparky
Goblin Gang
Knight The Log Sparky
Wizard
Knight The Log Mega Knight
Goblin Barrel
The Log
Knight Goblin Gang Wizard Sparky Mega Knight Little Prince
Sparky
Knight Goblin Gang The Log
Mega Knight
Wizard The Log
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Sparky
Sparky Knight Goblin Gang The Log Mega Knight
Goblin Gang Sparky Mega Knight Knight
Sparky Knight Goblin Gang Mega Knight
The Log Sparky Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Wizard Little Prince
The Log Sparky Mega Knight
Sparky Goblin Gang
Knight Goblin Gang Sparky Mega Knight Little Prince
Goblin Gang Knight Wizard The Log Mega Knight
Goblin Gang Wizard
Sparky Mega Knight Knight Goblin Gang Wizard The Log
Wizard Sparky Mega Knight Goblin Gang The Log
Sparky Knight Goblin Gang Mega Knight
Goblin Gang The Log Sparky Mega Knight
Wizard Sparky Mega Knight Knight Goblin Gang
Mega Knight Knight Goblin Gang Wizard The Log Little Prince
Wizard The Log Knight Mega Knight Little Prince
Sparky
Goblin Gang Wizard Mega Knight Knight The Log Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Sparky
Knight Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Knight The Log Sparky
Goblin Gang Mega Knight Knight The Log Sparky
Knight Goblin Gang Sparky Mega Knight
Wizard Goblin Gang
Goblin Gang Sparky Knight
Mega Knight Knight Sparky
Mega Knight Knight The Log Sparky
Goblin Gang Sparky
Mega Knight Knight Sparky
Mega Knight The Log
Mega Knight Knight Goblin Gang Wizard Sparky
Wizard Sparky Mega Knight
Goblin Gang Sparky Knight The Log Little Prince
Mega Knight Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log
The Log Sparky
Knight The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Goblin Gang Sparky
Knight Wizard The Log Sparky
Wizard
Knight The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky
Wizard The Log Sparky Mega Knight
Wizard The Log Mega Knight Little Prince
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Wizard Sparky Mega Knight Little Prince
The Log Wizard Sparky
Wizard The Log Sparky Mega Knight
The Log Sparky
Wizard Sparky Little Prince
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Goblin Gang
Wizard
The Log
Knight Goblin Gang Wizard Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
Goblin Gang The Log Sparky
The Log Sparky Mega Knight Little Prince
Sparky
Wizard Sparky Mega Knight

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