My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Goblin Barrel Witch Ram Rider
Zap
Goblin Gang Goblin Barrel Witch Ram Rider
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch Ram Rider
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Witch Ram Rider
Fireball
Goblin Gang Wizard Goblin Barrel Witch Ram Rider
Poison
Goblin Gang Wizard Witch
Lightning
Knight Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Goblin Barrel Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Wizard Witch Ram Rider
Goblin Gang
Knight Goblin Barrel
Wizard
Knight Rage Ram Rider Mega Knight
Rage
Witch Wizard
Goblin Barrel
Knight Goblin Gang Ram Rider Mega Knight
Witch
Rage Knight Ram Rider Mega Knight
Ram Rider
Knight Wizard Goblin Barrel Witch Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Ram Rider

Defense Synergies 1 4

Knight
Goblin Gang Wizard Witch
Goblin Gang
Knight
Wizard
Knight Mega Knight
Rage
Goblin Barrel
Witch
Knight Mega Knight
Ram Rider
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
Knight Goblin Gang Witch Ram Rider Mega Knight
Goblin Gang Witch Ram Rider Mega Knight Knight
Witch Knight Goblin Gang Ram Rider Mega Knight
Mega Knight
Goblin Gang Mega Knight
Ram Rider Goblin Gang Wizard Witch
Ram Rider Mega Knight
Witch Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Witch Knight Wizard Ram Rider Mega Knight
Goblin Gang Wizard Witch Ram Rider
Mega Knight Knight Goblin Gang Wizard Witch Ram Rider
Wizard Mega Knight Goblin Gang Witch
Knight Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Wizard Mega Knight Knight Goblin Gang Witch
Mega Knight Knight Goblin Gang Wizard Witch Ram Rider
Wizard Witch Knight Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Mega Knight Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch
Knight Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Knight Witch Ram Rider
Goblin Gang Mega Knight Knight Ram Rider
Knight Goblin Gang Witch Ram Rider Mega Knight
Wizard Goblin Gang Witch Ram Rider
Goblin Gang Knight Witch Ram Rider
Mega Knight Knight
Mega Knight Knight Witch
Witch Goblin Gang
Mega Knight Knight Witch
Mega Knight
Mega Knight Knight Goblin Gang Wizard Witch Ram Rider
Wizard Witch Mega Knight
Goblin Gang Witch Knight
Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight
Wizard Mega Knight
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Goblin Gang
Knight Wizard Ram Rider
Wizard
Knight
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Witch
Wizard Witch Ram Rider
Knight Goblin Gang Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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