My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Elixir Golem Wizard Night Witch
The Log
Goblin Gang Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Elixir Golem Wizard Night Witch
Fireball
Goblin Gang Elite Barbarians Elixir Golem Wizard Night Witch
Poison
Goblin Gang Elixir Golem Wizard Night Witch
Lightning
Knight Elite Barbarians Wizard Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rocket Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Elixir Golem Poison Night Witch Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Elixir Golem Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Elite Barbarians Wizard Poison Night Witch
Goblin Gang
Knight Elixir Golem
Elite Barbarians
Knight Wizard
Elixir Golem
Poison Night Witch Goblin Gang Wizard
Wizard
Knight Elite Barbarians Elixir Golem
Rocket
Poison
Elixir Golem Knight Night Witch
Night Witch
Elixir Golem Knight Poison

Defense Synergies 1 4

Knight
Goblin Gang Wizard Poison Night Witch
Goblin Gang
Knight
Elite Barbarians
Wizard
Elixir Golem
Wizard
Knight Elite Barbarians
Rocket
Poison
Knight
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard
Elite Barbarians Knight Goblin Gang Night Witch
Goblin Gang Rocket Knight Elite Barbarians Night Witch
Elite Barbarians Night Witch Knight Goblin Gang
Elite Barbarians Rocket Poison
Goblin Gang Night Witch
Rocket Goblin Gang Wizard Poison Night Witch
Rocket Poison
Goblin Gang Elite Barbarians Night Witch
Knight Goblin Gang Elite Barbarians Night Witch
Goblin Gang Poison Knight Wizard Night Witch
Goblin Gang Wizard Poison Night Witch
Night Witch Knight Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Goblin Gang Poison Night Witch
Elite Barbarians Knight Goblin Gang
Rocket Goblin Gang Elite Barbarians
Wizard Knight Goblin Gang Elite Barbarians Poison Night Witch
Knight Goblin Gang Elite Barbarians Wizard Night Witch
Wizard Poison Knight
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Poison Knight Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang Knight Elite Barbarians Rocket
Goblin Gang Rocket Knight Elite Barbarians Night Witch
Knight Goblin Gang Elite Barbarians Night Witch
Wizard Rocket Poison Goblin Gang
Goblin Gang Rocket Knight Elite Barbarians Night Witch
Knight Elite Barbarians
Rocket Knight Elite Barbarians Poison
Goblin Gang
Knight Elite Barbarians
Rocket Elite Barbarians Poison
Elite Barbarians Rocket Knight Goblin Gang Wizard Night Witch
Wizard
Goblin Gang Elite Barbarians Knight Rocket Poison Night Witch
Poison Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rocket
Poison
Rocket Poison
Knight Rocket Poison
Wizard Rocket Poison
Wizard Poison Rocket
Wizard Poison
Poison Wizard
Poison Wizard
Rocket Goblin Gang Elite Barbarians Poison Night Witch
Rocket Poison Knight Wizard
Poison Wizard Rocket
Rocket Poison Knight Elite Barbarians
Rocket Poison
Elite Barbarians Poison
Rocket Wizard Poison
Wizard Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Wizard Poison
Rocket Wizard Poison
Rocket Poison Night Witch
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard
Poison Wizard
Wizard Poison
Rocket Poison
Elite Barbarians Poison Wizard Night Witch
Rocket Wizard Poison
Elite Barbarians Night Witch
Poison Wizard Rocket Night Witch
Rocket Poison
Rocket Wizard Poison
Goblin Gang Rocket Night Witch
Rocket Poison Wizard
Poison Knight Goblin Gang Wizard Rocket
Wizard Poison
Rocket Poison
Elite Barbarians
Goblin Gang Elite Barbarians Rocket Poison
Rocket Poison
Poison Rocket
Wizard Rocket

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