My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Goblin Cage Ice Wizard Graveyard
The Log
Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Graveyard
Royal Delivery
Knight Goblin Cage Ice Wizard Graveyard
Fireball
Goblin Cage Ice Wizard
Poison
Goblin Cage Ice Wizard Graveyard
Lightning
Knight Goblin Cage Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Ice Wizard Goblin Cage Freeze Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard The Log Ice Wizard
Goblin Cage
The Log Graveyard
Tornado
Freeze The Log Ice Wizard Graveyard
Freeze
Graveyard Tornado
The Log
Knight Goblin Cage Tornado Graveyard
Ice Wizard
Knight Tornado Graveyard
Graveyard
Knight Freeze Goblin Cage Tornado The Log Ice Wizard
Goblinstein

Defense Synergies 2 8

Knight
Ice Wizard Goblin Cage Tornado The Log
Goblin Cage
Knight Tornado The Log Ice Wizard
Tornado
Ice Wizard Knight Goblin Cage The Log
Freeze
The Log
Knight Goblin Cage Tornado Ice Wizard
Ice Wizard
Knight Tornado Goblin Cage The Log
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage The Log
Knight Goblin Cage The Log Ice Wizard
Goblin Cage Tornado Knight Freeze Ice Wizard
Goblin Cage Knight Ice Wizard
Goblin Cage Tornado The Log
Tornado Freeze The Log Ice Wizard
Tornado Goblin Cage Freeze Ice Wizard
Goblin Cage The Log
Goblin Cage Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Knight Tornado Freeze The Log
Tornado Ice Wizard
Goblin Cage Knight Freeze The Log Ice Wizard
Goblin Cage Tornado Freeze The Log
Knight Goblin Cage
Tornado Goblin Cage Freeze The Log
Knight Goblin Cage Tornado
Goblin Cage Knight Tornado The Log Ice Wizard
Goblin Cage Tornado Freeze The Log Knight Ice Wizard
Goblin Cage Tornado
Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Knight The Log
Knight Goblin Cage The Log
Knight Goblin Cage Tornado The Log
Knight Goblin Cage
Tornado Freeze Ice Wizard
Knight Goblin Cage Ice Wizard
Knight Goblin Cage
Goblin Cage Freeze Knight Tornado The Log
Goblin Cage
Knight Goblin Cage
Goblin Cage Tornado The Log
Knight Goblin Cage
Goblin Cage
Knight Goblin Cage Tornado Freeze The Log
Goblin Cage Freeze The Log Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
Tornado The Log Ice Wizard
The Log
Knight Freeze The Log
The Log
Tornado Freeze Ice Wizard
Tornado The Log
The Log Tornado Freeze Ice Wizard
The Log Tornado
Tornado
Knight Tornado The Log
Tornado
Knight The Log
Freeze
The Log
The Log
The Log
Tornado Freeze
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado Freeze The Log Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Tornado Ice Wizard
Freeze
The Log
Freeze
The Log
Freeze
Tornado Ice Wizard
Freeze
The Log
Knight
The Log
Tornado
Tornado Freeze The Log
Tornado
Tornado Freeze The Log

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