My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie Baby Dragon Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Knight Goblin Cage Valkyrie Witch Ice Wizard Lumberjack
The Log
Goblin Cage Witch Lumberjack
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Knight Goblin Cage Valkyrie Baby Dragon Witch Ice Wizard Lumberjack
Fireball
Goblin Cage Baby Dragon Witch Ice Wizard Lumberjack
Poison
Goblin Cage Witch Ice Wizard
Lightning
Knight Goblin Cage Valkyrie Baby Dragon Witch Ice Wizard Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Ice Wizard Goblin Cage Valkyrie Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Ice Wizard Goblin Cage

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Barbarian Barrel Witch Ice Wizard Lumberjack
Goblin Cage
Barbarian Barrel Baby Dragon Witch Lumberjack
Valkyrie
Lumberjack Baby Dragon Witch
Barbarian Barrel
Knight Goblin Cage Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Knight Goblin Cage Valkyrie Barbarian Barrel Witch Ice Wizard Lumberjack
Witch
Knight Goblin Cage Valkyrie Baby Dragon Lumberjack
Ice Wizard
Knight Barbarian Barrel Baby Dragon Lumberjack
Lumberjack
Valkyrie Knight Goblin Cage Barbarian Barrel Baby Dragon Witch Ice Wizard

Defense Synergies 2 23

Knight
Ice Wizard Goblin Cage Barbarian Barrel Baby Dragon Witch Lumberjack
Goblin Cage
Knight Barbarian Barrel Baby Dragon Witch Ice Wizard Lumberjack
Valkyrie
Baby Dragon Witch Ice Wizard Lumberjack
Barbarian Barrel
Knight Goblin Cage Baby Dragon Witch Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Knight Goblin Cage Valkyrie Barbarian Barrel Witch Lumberjack
Witch
Knight Goblin Cage Valkyrie Barbarian Barrel Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Knight Baby Dragon Goblin Cage Valkyrie Barbarian Barrel Witch Lumberjack
Lumberjack
Knight Goblin Cage Valkyrie Barbarian Barrel Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Valkyrie Barbarian Barrel Baby Dragon
Lumberjack Knight Goblin Cage Valkyrie Witch Ice Wizard
Goblin Cage Witch Lumberjack Knight Valkyrie Ice Wizard
Goblin Cage Witch Lumberjack Knight Valkyrie Ice Wizard
Goblin Cage Valkyrie Barbarian Barrel Lumberjack
Barbarian Barrel Valkyrie Baby Dragon Ice Wizard Lumberjack
Goblin Cage Baby Dragon Witch Ice Wizard
Goblin Cage Valkyrie Barbarian Barrel Baby Dragon
Witch Goblin Cage Ice Wizard Lumberjack
Knight Valkyrie Barbarian Barrel Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Knight Barbarian Barrel Baby Dragon Lumberjack
Baby Dragon Witch Ice Wizard
Goblin Cage Lumberjack Knight Valkyrie Witch Ice Wizard
Valkyrie Goblin Cage Barbarian Barrel Baby Dragon Witch Lumberjack
Knight Goblin Cage Lumberjack
Goblin Cage Lumberjack
Knight Goblin Cage Valkyrie Witch Lumberjack
Goblin Cage Knight Valkyrie Barbarian Barrel Baby Dragon Witch Ice Wizard Lumberjack
Goblin Cage Valkyrie Barbarian Barrel Baby Dragon Witch Knight Ice Wizard Lumberjack
Goblin Cage Lumberjack
Valkyrie Knight Barbarian Barrel Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Goblin Cage Barbarian Barrel Witch
Knight Valkyrie Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Knight Goblin Cage Valkyrie Witch
Valkyrie Lumberjack Knight Goblin Cage Barbarian Barrel
Knight Goblin Cage Valkyrie Witch Lumberjack
Baby Dragon Witch Ice Wizard
Knight Goblin Cage Valkyrie Witch Ice Wizard Lumberjack
Knight Goblin Cage Valkyrie Lumberjack
Goblin Cage Knight Valkyrie Barbarian Barrel Baby Dragon Witch
Witch Goblin Cage
Knight Goblin Cage Valkyrie Witch Lumberjack
Goblin Cage Valkyrie
Knight Goblin Cage Valkyrie Witch Lumberjack
Goblin Cage Valkyrie Baby Dragon Witch
Witch Knight Goblin Cage Valkyrie Barbarian Barrel Baby Dragon Lumberjack
Valkyrie Goblin Cage Barbarian Barrel Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon
Knight Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Barbarian Barrel Baby Dragon Ice Wizard
Lumberjack
Knight Valkyrie Barbarian Barrel
Baby Dragon
Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Witch
Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Witch Ice Wizard
Witch
Barbarian Barrel Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Barbarian Barrel Baby Dragon
Baby Dragon Witch Ice Wizard
Witch
Barbarian Barrel Witch
Baby Dragon Witch Ice Wizard
Barbarian Barrel
Knight Valkyrie Baby Dragon Lumberjack
Baby Dragon
Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch

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