My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golem Magic Archer Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Firecracker Guards Night Witch
Barbarian Barrel
Knight Firecracker Guards Magic Archer Night Witch
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Night Witch
Royal Delivery
Knight Firecracker Guards Magic Archer Night Witch Mother Witch
Fireball
Firecracker Magic Archer Night Witch Mother Witch
Poison
Firecracker Guards Magic Archer Night Witch Mother Witch
Lightning
Knight Magic Archer Night Witch Mother Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Golem Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Magic Archer Night Witch Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Magic Archer Night Witch Mother Witch
Firecracker
Knight Golem
Guards
The Log
Golem
Night Witch Firecracker The Log Magic Archer Mother Witch
The Log
Knight Guards Golem Magic Archer
Magic Archer
Knight Golem The Log Mother Witch
Night Witch
Golem Knight
Mother Witch
Knight Golem Magic Archer

Defense Synergies 3 14

Knight
Firecracker Magic Archer The Log Night Witch Mother Witch
Firecracker
Knight The Log Guards Night Witch
Guards
Firecracker The Log Magic Archer Mother Witch
Golem
The Log
Firecracker Knight Guards Magic Archer Night Witch Mother Witch
Magic Archer
Knight Guards The Log Night Witch Mother Witch
Night Witch
Knight Firecracker The Log Magic Archer Mother Witch
Mother Witch
Knight Guards The Log Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer
Knight Firecracker The Log Night Witch
Knight Night Witch
Night Witch Knight Firecracker Guards
Firecracker The Log
The Log Firecracker Guards Magic Archer Night Witch Mother Witch
Firecracker Magic Archer Night Witch
The Log Magic Archer
Night Witch
Knight Guards Firecracker Night Witch
Guards Mother Witch Knight Firecracker The Log Magic Archer Night Witch
Firecracker Magic Archer Night Witch
Night Witch Knight Guards The Log
Firecracker Guards The Log Magic Archer Night Witch
Knight
The Log
Knight Firecracker Night Witch
Knight Firecracker Guards The Log Magic Archer Night Witch
The Log Knight Firecracker Guards Magic Archer Mother Witch
Knight Firecracker Guards The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Firecracker The Log Magic Archer
Guards Knight The Log
Guards Knight The Log Night Witch
Knight Guards Night Witch
Firecracker Mother Witch Magic Archer
Guards Knight Night Witch
Knight
Knight Firecracker The Log Magic Archer
Guards
Knight Guards
Guards The Log
Knight Guards Night Witch
Firecracker Magic Archer
Guards Knight Firecracker The Log Magic Archer Night Witch
Firecracker The Log Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Guards The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Knight Firecracker Guards The Log
Firecracker The Log Magic Archer
Firecracker Mother Witch Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Guards Night Witch
Firecracker Knight The Log Magic Archer
Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Night Witch
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer Mother Witch
The Log Magic Archer Night Witch
The Log
The Log
Firecracker The Log Mother Witch Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer Night Witch Mother Witch
Firecracker Guards
Night Witch
The Log Magic Archer Night Witch
Firecracker Magic Archer
Firecracker The Log Magic Archer
Guards Magic Archer Night Witch
Firecracker Magic Archer
The Log
Knight Firecracker Magic Archer
The Log Firecracker Magic Archer
Firecracker
Firecracker Guards The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker

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