My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Knight Heal Spirit Ice Wizard Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Ice Wizard Lumberjack Mother Witch
Fireball
Ice Wizard Lumberjack Mother Witch
Poison
Ice Wizard Mother Witch
Lightning
Knight Ice Wizard Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Ice Wizard Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Knight Ice Wizard Fireball Lumberjack Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Knight Ice Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Heal Spirit Fireball The Log Ice Wizard Lumberjack Mother Witch
Heal Spirit
Knight Lumberjack Mega Knight
Fireball
Knight The Log Mega Knight
The Log
Knight Fireball Lumberjack Mega Knight
Ice Wizard
Knight Lumberjack
Lumberjack
Knight Heal Spirit The Log Ice Wizard Mega Knight
Mother Witch
Knight Mega Knight
Mega Knight
Heal Spirit Fireball The Log Lumberjack Mother Witch

Defense Synergies 2 16

Knight
Ice Wizard Fireball The Log Lumberjack Mother Witch
Heal Spirit
Fireball
The Log Knight Ice Wizard Lumberjack Mega Knight
The Log
Fireball Knight Ice Wizard Lumberjack Mother Witch Mega Knight
Ice Wizard
Knight Fireball The Log Lumberjack Mother Witch Mega Knight
Lumberjack
Knight Fireball The Log Ice Wizard Mother Witch
Mother Witch
Knight The Log Ice Wizard Lumberjack Mega Knight
Mega Knight
Fireball The Log Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Lumberjack Knight The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Knight Ice Wizard
Lumberjack Knight Ice Wizard Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Ice Wizard Lumberjack Mother Witch Mega Knight
Fireball Ice Wizard
Fireball The Log Mega Knight
Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack Mega Knight
Ice Wizard Mother Witch Knight Fireball The Log Lumberjack Mega Knight
Fireball Ice Wizard
Lumberjack Mega Knight Knight Fireball The Log Ice Wizard
Fireball Mega Knight The Log Lumberjack
Knight Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Mega Knight Knight Fireball Lumberjack
Fireball Mega Knight Knight The Log Ice Wizard Lumberjack
The Log Knight Fireball Ice Wizard Lumberjack Mother Witch Mega Knight
Lumberjack
Mega Knight Knight Fireball The Log Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Fireball
Fireball Knight The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight The Log
Lumberjack Mega Knight Knight Fireball The Log
Knight Lumberjack Mega Knight
Fireball Mother Witch Ice Wizard
Knight Fireball Ice Wizard Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Fireball The Log
Mega Knight Knight Lumberjack
Mega Knight Fireball The Log
Mega Knight Knight Fireball Lumberjack
Fireball Mega Knight
Knight Fireball The Log Lumberjack
Mega Knight Fireball The Log Ice Wizard Mother Witch
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Mother Witch Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Lumberjack
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mother Witch Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Mother Witch Fireball Ice Wizard Mega Knight
Fireball The Log Ice Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Ice Wizard Mother Witch
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Lumberjack Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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