My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Hunter Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Knight Heal Spirit Three Musketeers Hunter Lumberjack
The Log
Heal Spirit Three Musketeers Hunter Lumberjack
Earthquake
Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Three Musketeers Hunter Lumberjack
Fireball
Elixir Collector Three Musketeers Hunter Lumberjack
Poison
Elixir Collector Three Musketeers Hunter
Lightning
Knight Elixir Collector Three Musketeers Hunter Lumberjack Monk
Rocket
Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Knight Hunter Lumberjack Monk Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Knight Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Heal Spirit Hunter Lumberjack
Heal Spirit
Knight Three Musketeers Hunter Lumberjack
Elixir Collector
Three Musketeers
Knight Heal Spirit Rage Monk
Rage
Three Musketeers
Hunter
Knight Heal Spirit Lumberjack
Lumberjack
Knight Heal Spirit Hunter
Monk
Three Musketeers

Defense Synergies 1 3

Knight
Hunter Three Musketeers Lumberjack
Heal Spirit
Elixir Collector
Three Musketeers
Knight
Rage
Hunter
Knight Lumberjack
Lumberjack
Knight Hunter
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Hunter Lumberjack Knight Three Musketeers Monk
Three Musketeers Hunter Lumberjack Knight
Three Musketeers Hunter Lumberjack Knight Monk
Lumberjack Monk
Hunter Lumberjack
Three Musketeers Hunter
Monk
Three Musketeers Hunter Lumberjack
Knight Hunter Lumberjack
Knight Hunter Lumberjack
Three Musketeers Hunter
Hunter Lumberjack Knight Three Musketeers
Three Musketeers Hunter Lumberjack
Knight Three Musketeers Hunter Lumberjack
Monk Three Musketeers Hunter Lumberjack
Three Musketeers Knight Hunter Lumberjack
Knight Three Musketeers Hunter Lumberjack
Hunter Knight Lumberjack
Three Musketeers Hunter Lumberjack
Knight Hunter Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Hunter Lumberjack Monk
Lumberjack Knight Hunter
Hunter Lumberjack Knight Monk
Knight Three Musketeers Hunter Lumberjack
Three Musketeers Hunter Monk
Knight Hunter Lumberjack
Knight Hunter Lumberjack
Knight Monk
Three Musketeers
Knight Hunter Lumberjack
Monk
Knight Three Musketeers Hunter Lumberjack
Three Musketeers
Knight Three Musketeers Hunter Lumberjack Monk
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Monk
Monk
Knight
Hunter Monk
Hunter
Monk
Three Musketeers Lumberjack
Monk Knight
Monk
Knight Three Musketeers Hunter
Monk
Three Musketeers Hunter
Three Musketeers
Monk Three Musketeers
Three Musketeers Hunter Monk
Monk
Monk
Monk
Monk
Hunter
Hunter Monk
Monk
Hunter
Hunter
Monk
Monk
Three Musketeers Hunter Monk
Knight Three Musketeers Hunter Lumberjack
Monk
Three Musketeers
Monk
Monk

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