My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner Lumberjack
Zap
Barbarian Barrel
Knight Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Miner Magic Archer Lumberjack
Fireball
Hog Rider Baby Dragon Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Knight Baby Dragon Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Hog Rider Baby Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Hog Rider

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon The Log Miner Magic Archer Lumberjack
Hog Rider
Knight The Log Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon
Knight Hog Rider Miner Lumberjack Mega Knight
The Log
Hog Rider Knight Miner Magic Archer Lumberjack Mega Knight
Miner
Knight Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Magic Archer
Knight Hog Rider The Log Miner Lumberjack Mega Knight
Lumberjack
Knight Hog Rider Baby Dragon The Log Miner Magic Archer Mega Knight
Mega Knight
Hog Rider Baby Dragon The Log Miner Magic Archer Lumberjack

Defense Synergies 1 13

Knight
Magic Archer Baby Dragon The Log Lumberjack
Hog Rider
Baby Dragon
Knight The Log Lumberjack Mega Knight
The Log
Knight Baby Dragon Miner Magic Archer Lumberjack Mega Knight
Miner
The Log Mega Knight
Magic Archer
Knight The Log Lumberjack Mega Knight
Lumberjack
Knight Baby Dragon The Log Magic Archer
Mega Knight
Baby Dragon The Log Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Magic Archer
Lumberjack Knight The Log Mega Knight
Lumberjack Mega Knight Knight
Lumberjack Knight Mega Knight
The Log Lumberjack Mega Knight
The Log Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Lumberjack
Knight Miner Lumberjack Mega Knight
Knight Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Lumberjack Mega Knight Knight The Log
Mega Knight Baby Dragon The Log Magic Archer Lumberjack
Knight Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Mega Knight Knight Lumberjack
Mega Knight Knight Baby Dragon The Log Magic Archer Lumberjack
Baby Dragon The Log Knight Magic Archer Lumberjack Mega Knight
Lumberjack
Mega Knight Knight Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Knight Baby Dragon The Log Miner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Knight The Log
Lumberjack Mega Knight Knight The Log
Knight Lumberjack Mega Knight
Baby Dragon Magic Archer
Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Baby Dragon The Log Magic Archer
Mega Knight Knight Lumberjack
Mega Knight The Log
Mega Knight Knight Lumberjack
Baby Dragon Magic Archer Mega Knight
Knight Baby Dragon The Log Magic Archer Lumberjack
Mega Knight Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon The Log
Baby Dragon The Log Miner Magic Archer
Baby Dragon The Log Miner Magic Archer
Knight The Log
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log Miner
Lumberjack
Miner Knight The Log Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon The Log Miner Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Miner Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer Mega Knight
The Log Miner Baby Dragon Magic Archer
Baby Dragon The Log Miner Magic Archer Mega Knight
Miner Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
The Log Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Baby Dragon Magic Archer
The Log
Miner Knight Baby Dragon Magic Archer Lumberjack Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Miner Magic Archer Mega Knight
Mega Knight

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