My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton King
Zap
Bats Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton King
The Log
Firecracker Hog Rider Goblin Barrel Skeleton King
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton King
Arrows
Bats Firecracker Goblin Barrel Skeleton King
Royal Delivery
Bats Knight Firecracker Hog Rider Goblin Barrel Skeleton King
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton King
Poison
Bats Firecracker Skeleton King
Lightning
Knight Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Goblin Barrel Hog Rider Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker Goblin Barrel Skeleton King
Knight
Bats Firecracker Hog Rider Goblin Barrel The Log
Firecracker
Knight Hog Rider Bats Goblin Barrel Mega Knight
Hog Rider
Bats Knight Firecracker The Log Goblin Barrel Mega Knight
Goblin Barrel
Knight Bats Firecracker Hog Rider Mega Knight Skeleton King
The Log
Hog Rider Knight Mega Knight
Mega Knight
Bats Firecracker Hog Rider Goblin Barrel The Log
Skeleton King
Bats Goblin Barrel

Defense Synergies 3 7

Bats
Knight Firecracker The Log Mega Knight Skeleton King
Knight
Bats Firecracker The Log
Firecracker
Knight The Log Bats Mega Knight
Hog Rider
Goblin Barrel
The Log
Firecracker Bats Knight Mega Knight
Mega Knight
Bats Firecracker The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bats Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight
Bats Knight Firecracker Mega Knight Skeleton King
Firecracker The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Firecracker
The Log Mega Knight
Skeleton King
Knight Firecracker Mega Knight
Bats Knight Firecracker The Log Mega Knight Skeleton King
Bats Firecracker
Mega Knight Bats Knight The Log
Mega Knight Bats Firecracker The Log Skeleton King
Knight Mega Knight Skeleton King
The Log Mega Knight
Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Mega Knight
Mega Knight Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight The Log
Mega Knight Bats Knight The Log
Knight Mega Knight
Firecracker Bats
Bats Knight
Mega Knight Knight
Mega Knight Bats Knight Firecracker The Log
Mega Knight Bats Knight
Mega Knight The Log
Mega Knight Knight Skeleton King
Firecracker Mega Knight
Bats Knight Firecracker The Log Skeleton King
Bats Mega Knight Firecracker The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker Skeleton King
Firecracker Mega Knight
Bats Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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