My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Dark Prince Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Hog Rider Goblin Barrel Skeleton Army Baby Dragon Dark Prince Magic Archer
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Knight Baby Dragon Dark Prince Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Hog Rider Baby Dragon Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Baby Dragon The Log Magic Archer
Hog Rider
Knight The Log Goblin Barrel Baby Dragon Dark Prince Magic Archer
Goblin Barrel
Knight Dark Prince Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Hog Rider Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Hog Rider Baby Dragon Magic Archer
The Log
Hog Rider Knight Magic Archer
Magic Archer
Knight Hog Rider Dark Prince The Log

Defense Synergies 1 10

Knight
Magic Archer Skeleton Army Baby Dragon The Log
Hog Rider
Goblin Barrel
Skeleton Army
Knight The Log Magic Archer
Baby Dragon
Knight Dark Prince The Log
Dark Prince
Baby Dragon The Log Magic Archer
The Log
Knight Skeleton Army Baby Dragon Dark Prince Magic Archer
Magic Archer
Knight Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Magic Archer
Skeleton Army Knight Dark Prince The Log
Skeleton Army Knight Dark Prince
Skeleton Army Knight Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army The Log Baby Dragon Dark Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Skeleton Army
Knight Skeleton Army Dark Prince
Skeleton Army Knight Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon Magic Archer
Skeleton Army Knight Dark Prince The Log
Skeleton Army Baby Dragon Dark Prince The Log Magic Archer
Skeleton Army Knight
Skeleton Army The Log
Knight Skeleton Army Dark Prince
Knight Skeleton Army Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon The Log Knight Dark Prince Magic Archer
Skeleton Army Dark Prince Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Dark Prince
Knight Baby Dragon The Log Magic Archer
Skeleton Army Knight Dark Prince The Log
Skeleton Army Dark Prince Knight The Log
Knight Skeleton Army Dark Prince
Baby Dragon Magic Archer
Skeleton Army Dark Prince Knight
Knight Skeleton Army Dark Prince
Knight Skeleton Army Baby Dragon Dark Prince The Log Magic Archer
Skeleton Army
Knight Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Knight
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Knight Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Knight Dark Prince The Log
Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Knight Dark Prince The Log Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Baby Dragon Dark Prince Magic Archer
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Army Dark Prince Magic Archer
Baby Dragon Magic Archer
The Log
Knight Baby Dragon Dark Prince Magic Archer
The Log Baby Dragon Magic Archer
Dark Prince
Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon Dark Prince The Log Magic Archer

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