My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Hunter Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Knight Goblin Gang Dark Prince Hunter Ice Wizard
The Log
Goblin Gang Hog Rider Dark Prince Hunter
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Dark Prince Hunter Ice Wizard
Fireball
Goblin Gang Hog Rider Hunter Ice Wizard
Poison
Goblin Gang Hunter Ice Wizard
Lightning
Knight Dark Prince Hunter Ice Wizard Goblinstein
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Goblin Gang Ice Wizard Hog Rider Dark Prince Hunter Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Goblin Gang Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Dark Prince Hunter
Knight
Goblin Gang Hog Rider Giant Snowball Hunter Ice Wizard
Goblin Gang
Knight Hog Rider Dark Prince
Hog Rider
Giant Snowball Knight Goblin Gang Dark Prince Hunter
Dark Prince
Giant Snowball Goblin Gang Hog Rider Ice Wizard
Hunter
Giant Snowball Knight Hog Rider
Ice Wizard
Knight Dark Prince
Goblinstein

Defense Synergies 4 9

Giant Snowball
Goblin Gang Knight Dark Prince Hunter Ice Wizard
Knight
Goblin Gang Hunter Ice Wizard Giant Snowball
Goblin Gang
Giant Snowball Knight Dark Prince Ice Wizard
Hog Rider
Dark Prince
Giant Snowball Goblin Gang Hunter Ice Wizard
Hunter
Knight Giant Snowball Dark Prince Ice Wizard
Ice Wizard
Knight Giant Snowball Goblin Gang Dark Prince Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Hunter Knight Goblin Gang Dark Prince Ice Wizard
Goblin Gang Hunter Giant Snowball Knight Dark Prince Ice Wizard
Hunter Knight Goblin Gang Dark Prince Ice Wizard
Dark Prince
Goblin Gang Giant Snowball Dark Prince Hunter Ice Wizard
Giant Snowball Hunter Goblin Gang Ice Wizard
Hunter Goblin Gang Ice Wizard
Knight Goblin Gang Giant Snowball Dark Prince Hunter Ice Wizard
Goblin Gang Ice Wizard Giant Snowball Knight Dark Prince Hunter
Hunter Giant Snowball Goblin Gang Ice Wizard
Hunter Giant Snowball Knight Goblin Gang Dark Prince Ice Wizard
Giant Snowball Goblin Gang Dark Prince Hunter
Knight Goblin Gang Hunter
Giant Snowball Goblin Gang Hunter
Knight Goblin Gang Dark Prince Hunter
Giant Snowball Knight Goblin Gang Dark Prince Hunter Ice Wizard
Giant Snowball Hunter Knight Dark Prince Ice Wizard
Hunter
Goblin Gang Dark Prince Giant Snowball Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Dark Prince
Giant Snowball Knight Goblin Gang Hunter
Goblin Gang Knight Dark Prince Hunter
Goblin Gang Dark Prince Hunter Knight
Knight Goblin Gang Dark Prince Hunter
Giant Snowball Goblin Gang Hunter Ice Wizard
Goblin Gang Dark Prince Knight Hunter Ice Wizard
Knight Dark Prince Hunter
Giant Snowball Knight Dark Prince
Goblin Gang
Knight Dark Prince Hunter
Giant Snowball Dark Prince
Dark Prince Knight Goblin Gang Hunter
Goblin Gang Knight Dark Prince Hunter
Giant Snowball Dark Prince Hunter Ice Wizard
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Ice Wizard
Knight Dark Prince
Giant Snowball Dark Prince
Giant Snowball Hunter Ice Wizard
Giant Snowball Hunter Ice Wizard
Giant Snowball
Giant Snowball Goblin Gang
Knight Dark Prince
Giant Snowball
Giant Snowball Knight Hunter
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball Dark Prince Hunter
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Dark Prince Hunter Ice Wizard
Giant Snowball Hunter Ice Wizard
Giant Snowball
Giant Snowball Hunter Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Goblin Gang Dark Prince
Giant Snowball Hunter Ice Wizard
Knight Goblin Gang Dark Prince Hunter
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Dark Prince

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