My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Miner
Giant Snowball
Hog Rider Miner Little Prince
Zap
Firecracker Dark Prince Little Prince
Barbarian Barrel
Knight Firecracker Dark Prince Electro Wizard Little Prince
The Log
Firecracker Hog Rider Dark Prince Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Miner Electro Wizard Little Prince
Fireball
Firecracker Hog Rider Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Knight Dark Prince Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Miner Little Prince Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Miner Little Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Miner Electro Wizard Little Prince
Firecracker
Knight Hog Rider Miner Dark Prince Mega Knight
Hog Rider
Knight Firecracker Dark Prince Electro Wizard Mega Knight Little Prince
Dark Prince
Firecracker Hog Rider Miner Electro Wizard Little Prince
Miner
Firecracker Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Hog Rider Dark Prince Miner Mega Knight
Mega Knight
Firecracker Hog Rider Miner Electro Wizard
Little Prince
Knight Hog Rider Dark Prince

Defense Synergies 3 8

Knight
Firecracker Electro Wizard Little Prince
Firecracker
Knight Dark Prince Electro Wizard Mega Knight
Hog Rider
Dark Prince
Firecracker Electro Wizard Little Prince
Miner
Mega Knight
Electro Wizard
Knight Firecracker Dark Prince Mega Knight Little Prince
Mega Knight
Firecracker Miner Electro Wizard
Little Prince
Knight Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Knight Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight Knight Dark Prince Electro Wizard
Knight Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Little Prince
Electro Wizard Mega Knight
Knight Firecracker Dark Prince Miner Electro Wizard Mega Knight Little Prince
Electro Wizard Knight Firecracker Dark Prince Mega Knight
Firecracker Electro Wizard
Mega Knight Knight Dark Prince Electro Wizard
Mega Knight Firecracker Dark Prince Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Knight Firecracker Dark Prince Electro Wizard
Mega Knight Knight Firecracker Dark Prince Electro Wizard Little Prince
Knight Firecracker Dark Prince Electro Wizard Mega Knight Little Prince
Electro Wizard
Dark Prince Mega Knight Knight Firecracker Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Electro Wizard
Electro Wizard Knight Firecracker Miner Mega Knight
Mega Knight Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Knight Electro Wizard
Knight Dark Prince Mega Knight
Firecracker Electro Wizard
Dark Prince Knight Electro Wizard
Mega Knight Knight Dark Prince
Electro Wizard Mega Knight Knight Firecracker Dark Prince
Mega Knight Knight Dark Prince
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Knight Firecracker Dark Prince Little Prince
Mega Knight Firecracker Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Miner Electro Wizard
Miner
Knight Firecracker Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker
Firecracker
Miner Firecracker
Electro Wizard
Firecracker Miner Knight Dark Prince Electro Wizard
Firecracker
Knight Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Miner Mega Knight Little Prince
Mega Knight
Firecracker Dark Prince Mega Knight Little Prince
Firecracker Miner Electro Wizard
Miner Mega Knight
Miner Firecracker
Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker
Miner Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Dark Prince
Firecracker Electro Wizard
Miner Knight Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker
Firecracker Dark Prince Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Miner Electro Wizard Mega Knight Little Prince
Firecracker Mega Knight

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