My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Guards Dark Prince
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards Dark Prince
Barbarian Barrel
Knight Dart Goblin Elixir Golem Guards Dark Prince Electro Wizard Magic Archer
The Log
Dart Goblin Elixir Golem Hog Rider Guards Dark Prince
Earthquake
Elixir Golem Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Elixir Golem Hog Rider Guards Dark Prince Electro Wizard Magic Archer
Fireball
Dart Goblin Elixir Golem Hog Rider Electro Wizard Magic Archer
Poison
Dart Goblin Elixir Golem Guards Electro Wizard Magic Archer
Lightning
Knight Dark Prince Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Elixir Golem Guards Hog Rider Dark Prince Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Elixir Golem Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Electro Wizard Magic Archer
Dart Goblin
Knight Elixir Golem Hog Rider Dark Prince
Elixir Golem
Dart Goblin Hog Rider Magic Archer
Hog Rider
Knight Dart Goblin Elixir Golem Guards Dark Prince Electro Wizard Magic Archer
Guards
Hog Rider
Dark Prince
Dart Goblin Hog Rider Electro Wizard Magic Archer
Electro Wizard
Knight Hog Rider Dark Prince Magic Archer
Magic Archer
Knight Elixir Golem Hog Rider Dark Prince Electro Wizard

Defense Synergies 3 9

Knight
Dart Goblin Electro Wizard Magic Archer
Dart Goblin
Knight Guards Dark Prince Electro Wizard Magic Archer
Elixir Golem
Hog Rider
Guards
Dart Goblin Electro Wizard Magic Archer
Dark Prince
Dart Goblin Electro Wizard Magic Archer
Electro Wizard
Knight Dart Goblin Guards Dark Prince Magic Archer
Magic Archer
Knight Dart Goblin Guards Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard Magic Archer
Knight Dart Goblin Dark Prince Electro Wizard
Knight Dart Goblin Dark Prince Electro Wizard
Knight Dart Goblin Guards Dark Prince Electro Wizard
Dark Prince
Dart Goblin Guards Dark Prince Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Knight Guards Dart Goblin Dark Prince Electro Wizard
Dart Goblin Guards Electro Wizard Knight Dark Prince Magic Archer
Dart Goblin Electro Wizard Magic Archer
Knight Guards Dark Prince Electro Wizard
Dart Goblin Guards Dark Prince Electro Wizard Magic Archer
Knight Electro Wizard
Electro Wizard
Knight Dark Prince Electro Wizard
Knight Dart Goblin Guards Dark Prince Electro Wizard Magic Archer
Knight Dart Goblin Guards Dark Prince Electro Wizard Magic Archer
Dart Goblin Electro Wizard
Dark Prince Knight Dart Goblin Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Dark Prince Electro Wizard
Electro Wizard Knight Magic Archer
Guards Knight Dark Prince Electro Wizard
Guards Dark Prince Knight Electro Wizard
Knight Guards Dark Prince
Dart Goblin Electro Wizard Magic Archer
Guards Dark Prince Knight Dart Goblin Electro Wizard
Knight Dark Prince
Electro Wizard Knight Dark Prince Magic Archer
Dart Goblin Guards
Knight Dart Goblin Guards Dark Prince
Guards Dark Prince Electro Wizard
Dark Prince Knight Guards
Dart Goblin Magic Archer
Guards Electro Wizard Knight Dart Goblin Dark Prince Magic Archer
Dart Goblin Dark Prince Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin Guards
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin Guards Dark Prince
Dark Prince Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Guards Electro Wizard
Knight Dart Goblin Dark Prince Electro Wizard Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Dark Prince Electro Wizard Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dark Prince Magic Archer
Dart Goblin Electro Wizard Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin Guards
Dart Goblin Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Dart Goblin Guards Dark Prince Magic Archer
Dart Goblin Electro Wizard Magic Archer
Knight Dart Goblin Dark Prince Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince
Dart Goblin Guards Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Dark Prince Electro Wizard Magic Archer
Dart Goblin

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