My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Witch Electro Wizard
Poison
Inferno Tower Witch Electro Wizard
Lightning
Knight Inferno Tower Witch Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Hog Rider Electro Wizard Golden Knight Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Hog Rider Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Witch The Log Electro Wizard
Hog Rider
Knight The Log Witch Electro Wizard Golden Knight
Inferno Tower
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Witch The Log
The Log
Hog Rider Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider
Golden Knight
Hog Rider

Defense Synergies 5 7

Knight
Inferno Tower Electro Wizard Witch The Log
Hog Rider
Inferno Tower
Knight The Log Electro Wizard
Witch
Knight The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
Inferno Tower P.E.K.K.A Knight Witch Electro Wizard Golden Knight
Electro Wizard
Knight Inferno Tower Witch P.E.K.K.A The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Knight Witch The Log Electro Wizard
Inferno Tower Witch P.E.K.K.A Knight Electro Wizard
Inferno Tower Witch P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log
The Log Electro Wizard
Inferno Tower Electro Wizard Witch
Inferno Tower P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower Witch P.E.K.K.A
Knight Inferno Tower Electro Wizard
Witch Electro Wizard Knight The Log
Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Knight Witch The Log Electro Wizard
Witch P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Knight Electro Wizard
Inferno Tower P.E.K.K.A The Log Electro Wizard
Knight Inferno Tower Witch P.E.K.K.A Electro Wizard
Knight Witch The Log Electro Wizard Golden Knight
Witch The Log Knight Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Knight Witch P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Knight The Log
P.E.K.K.A Knight Inferno Tower Witch The Log Electro Wizard Golden Knight
P.E.K.K.A Knight Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Knight Witch
Witch Electro Wizard
P.E.K.K.A Knight Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Witch Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Inferno Tower Witch Golden Knight
Witch
Inferno Tower Witch Electro Wizard Knight P.E.K.K.A The Log Golden Knight
Inferno Tower Witch P.E.K.K.A The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
Knight The Log
The Log
Witch
Witch The Log
The Log
The Log Golden Knight
Electro Wizard
Knight The Log Electro Wizard Golden Knight
Knight The Log Golden Knight
The Log
Witch The Log Golden Knight
The Log
The Log Electro Wizard
Witch The Log Golden Knight
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Electro Wizard Golden Knight
Witch The Log Golden Knight
The Log Golden Knight
Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Knight Electro Wizard
The Log
P.E.K.K.A
Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Witch The Log Electro Wizard Golden Knight
P.E.K.K.A

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