My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton Dragons Elixir Golem Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Skeleton Dragons Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Skeleton Dragons Witch
Royal Delivery
Knight Firecracker Skeleton Dragons Elixir Golem Hog Rider Witch Mother Witch
Fireball
Firecracker Skeleton Dragons Elixir Golem Hog Rider Witch Mother Witch
Poison
Firecracker Skeleton Dragons Elixir Golem Witch Mother Witch
Lightning
Knight Skeleton Dragons Witch Mother Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Elixir Golem Skeleton Dragons Hog Rider Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Elixir Golem

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Skeleton Dragons Hog Rider Witch Mother Witch
Firecracker
Knight Elixir Golem Hog Rider Skeleton Dragons
Skeleton Dragons
Knight Firecracker Elixir Golem Hog Rider
Elixir Golem
Firecracker Rage Skeleton Dragons Hog Rider Witch Mother Witch
Hog Rider
Knight Firecracker Rage Skeleton Dragons Elixir Golem Witch Mother Witch
Rage
Elixir Golem Hog Rider Witch Mother Witch
Witch
Rage Knight Elixir Golem Hog Rider
Mother Witch
Knight Elixir Golem Hog Rider Rage

Defense Synergies 2 3

Knight
Firecracker Skeleton Dragons Witch Mother Witch
Firecracker
Knight Skeleton Dragons
Skeleton Dragons
Knight Firecracker
Elixir Golem
Hog Rider
Rage
Witch
Knight
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Skeleton Dragons
Knight Firecracker Skeleton Dragons Witch
Witch Knight Skeleton Dragons
Witch Knight Firecracker Skeleton Dragons
Firecracker
Firecracker Skeleton Dragons Mother Witch
Skeleton Dragons Firecracker Witch
Skeleton Dragons
Witch
Knight Firecracker
Skeleton Dragons Witch Mother Witch Knight Firecracker
Skeleton Dragons Firecracker Witch
Knight Skeleton Dragons Witch
Firecracker Skeleton Dragons Witch
Knight
Knight Firecracker Skeleton Dragons Witch
Knight Firecracker Skeleton Dragons Witch
Witch Knight Firecracker Skeleton Dragons Mother Witch
Skeleton Dragons Knight Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Firecracker Skeleton Dragons
Knight Witch
Knight
Knight Witch
Firecracker Skeleton Dragons Mother Witch Witch
Knight Witch
Knight
Knight Firecracker Skeleton Dragons Witch
Witch Skeleton Dragons
Knight Witch
Knight Witch
Firecracker Skeleton Dragons Witch
Witch Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mother Witch Witch
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Knight Skeleton Dragons
Firecracker Skeleton Dragons
Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Mother Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Firecracker Mother Witch Skeleton Dragons Witch
Witch
Firecracker Skeleton Dragons Witch
Skeleton Dragons Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Mother Witch
Firecracker Skeleton Dragons Witch
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
Witch
Firecracker Skeleton Dragons Witch
Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons Witch
Firecracker Witch
Firecracker Skeleton Dragons

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