My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Knight Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Electro Dragon Bowler
Fireball
Hog Rider Electro Dragon Bowler
Poison
Guards Electro Dragon
Lightning
Knight Electro Dragon Bowler
Rocket
Hog Rider Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Guards Tornado Hog Rider Electro Dragon Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Guards Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Barbarian Barrel Electro Dragon
Hog Rider
Knight Rocket Barbarian Barrel Guards Tornado Bowler
Rocket
Tornado Hog Rider
Barbarian Barrel
Knight Hog Rider Tornado Electro Dragon Bowler
Guards
Hog Rider
Tornado
Rocket Hog Rider Barbarian Barrel Electro Dragon Bowler
Electro Dragon
Knight Barbarian Barrel Tornado Bowler
Bowler
Hog Rider Barbarian Barrel Tornado Electro Dragon

Defense Synergies 3 10

Knight
Electro Dragon Barbarian Barrel Tornado Bowler
Hog Rider
Rocket
Tornado
Barbarian Barrel
Knight Guards Tornado Electro Dragon Bowler
Guards
Barbarian Barrel Electro Dragon
Tornado
Rocket Bowler Knight Barbarian Barrel Electro Dragon
Electro Dragon
Knight Barbarian Barrel Guards Tornado Bowler
Bowler
Tornado Knight Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Barbarian Barrel Electro Dragon
Knight Electro Dragon
Rocket Tornado Bowler Knight Electro Dragon
Knight Guards Electro Dragon Bowler
Rocket Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Guards Electro Dragon
Rocket Tornado Electro Dragon
Rocket Bowler Barbarian Barrel Electro Dragon
Tornado
Knight Guards Tornado Barbarian Barrel Bowler
Guards Knight Barbarian Barrel Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler Knight Rocket Guards Electro Dragon
Rocket Bowler Barbarian Barrel Guards Tornado Electro Dragon
Knight
Rocket Tornado Bowler
Knight Tornado Electro Dragon Bowler
Knight Barbarian Barrel Guards Tornado Electro Dragon Bowler
Barbarian Barrel Tornado Knight Guards Electro Dragon Bowler
Tornado
Bowler Knight Barbarian Barrel Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Bowler
Knight Rocket Barbarian Barrel Electro Dragon Bowler
Guards Knight Rocket Electro Dragon Bowler
Rocket Guards Bowler Knight Barbarian Barrel Tornado
Knight Guards Bowler
Rocket Tornado Electro Dragon
Rocket Guards Knight Bowler
Knight
Rocket Electro Dragon Knight Barbarian Barrel Tornado
Guards
Knight Guards Electro Dragon Bowler
Rocket Guards Tornado Bowler
Rocket Bowler Knight Guards
Electro Dragon Bowler
Guards Electro Dragon Knight Rocket Barbarian Barrel Tornado Bowler
Bowler Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Barbarian Barrel Guards Electro Dragon
Barbarian Barrel Tornado Electro Dragon Bowler
Rocket Barbarian Barrel Electro Dragon
Knight Rocket Barbarian Barrel Guards
Rocket Barbarian Barrel Bowler
Rocket Tornado Electro Dragon
Tornado Bowler
Barbarian Barrel Tornado Electro Dragon Bowler
Tornado Electro Dragon
Rocket Guards Tornado Electro Dragon Bowler
Rocket Knight Barbarian Barrel Tornado Electro Dragon Bowler
Rocket Tornado Electro Dragon
Rocket Knight Barbarian Barrel Bowler
Rocket Barbarian Barrel Electro Dragon
Barbarian Barrel
Rocket Barbarian Barrel Electro Dragon Bowler
Rocket Barbarian Barrel Electro Dragon Bowler
Rocket Barbarian Barrel Tornado
Rocket
Rocket Barbarian Barrel Electro Dragon Bowler
Rocket Barbarian Barrel Tornado Electro Dragon Bowler
Rocket Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon Bowler
Barbarian Barrel Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Rocket Barbarian Barrel Tornado
Tornado Electro Dragon
Rocket Electro Dragon Guards
Bowler
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Bowler
Rocket Barbarian Barrel Guards Electro Dragon
Rocket Tornado Electro Dragon
Barbarian Barrel
Knight Rocket Electro Dragon Bowler
Electro Dragon Bowler
Rocket Tornado
Electro Dragon
Electro Dragon Rocket Guards Tornado Bowler
Rocket Tornado Electro Dragon
Electro Dragon Rocket Barbarian Barrel Tornado Bowler
Rocket Electro Dragon Bowler

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