My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Witch P.E.K.K.A Miner
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Miner Hog Rider Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch The Log Miner
Hog Rider
Knight The Log Wizard Witch
Wizard
Knight Hog Rider P.E.K.K.A Miner
Skeleton Army
Witch
Knight Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Wizard Witch The Log
The Log
Hog Rider Knight P.E.K.K.A Miner
Miner
Knight Wizard Witch The Log

Defense Synergies 1 10

Knight
Wizard Skeleton Army Witch The Log
Hog Rider
Wizard
Knight Skeleton Army P.E.K.K.A The Log
Skeleton Army
Knight Wizard The Log
Witch
Knight The Log
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Knight Wizard Skeleton Army Witch Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Skeleton Army P.E.K.K.A Knight Witch The Log
Skeleton Army Witch P.E.K.K.A Knight
Skeleton Army Witch P.E.K.K.A Knight
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log
Wizard Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Miner
Skeleton Army Witch Knight Wizard The Log
Wizard Witch
Skeleton Army P.E.K.K.A Knight Wizard Witch The Log
Wizard Skeleton Army Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A The Log
Wizard Knight Skeleton Army Witch P.E.K.K.A
Knight Wizard Skeleton Army Witch The Log
Wizard Witch The Log Knight
P.E.K.K.A
Wizard Skeleton Army Knight Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch P.E.K.K.A
Knight Wizard The Log Miner
Skeleton Army P.E.K.K.A Knight Witch The Log
Skeleton Army P.E.K.K.A Knight The Log
P.E.K.K.A Knight Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Knight Witch
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Witch
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Knight P.E.K.K.A The Log
Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
The Log Miner
Knight The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Miner Knight Wizard The Log
Wizard
Knight The Log Miner
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Wizard Witch The Log Miner
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Miner Wizard Witch
Wizard Witch The Log Miner
Miner The Log
Wizard Witch
Wizard Witch
Wizard The Log Miner
P.E.K.K.A
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Miner Knight Wizard
The Log Wizard
P.E.K.K.A
Witch The Log
Witch
Witch The Log Miner
P.E.K.K.A
Wizard

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