My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Sparky
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Sparky
Barbarian Barrel
Knight Valkyrie Bomb Tower Sparky
The Log
Hog Rider Sparky
Earthquake
Bomb Tower Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Valkyrie Hog Rider Sparky
Fireball
Minion Horde Bomb Tower Hog Rider Sparky
Poison
Minion Horde Bomb Tower Sparky
Lightning
Knight Valkyrie Bomb Tower Sparky
Rocket
Minion Horde Valkyrie Bomb Tower Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Valkyrie Bomb Tower Hog Rider Minion Horde Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Fireball Sparky
Minion Horde
Rage Knight Hog Rider Sparky
Fireball
Hog Rider Knight Sparky
Valkyrie
Hog Rider Sparky
Bomb Tower
Hog Rider
Knight Fireball Valkyrie Rage Minion Horde
Rage
Minion Horde Hog Rider Sparky
Sparky
Rage Knight Minion Horde Fireball Valkyrie

Defense Synergies 1 8

Knight
Bomb Tower Minion Horde Fireball Sparky
Minion Horde
Knight Sparky
Fireball
Knight Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Sparky
Bomb Tower
Knight Fireball Valkyrie
Hog Rider
Rage
Sparky
Knight Minion Horde Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Valkyrie Sparky
Minion Horde Bomb Tower Sparky Knight Valkyrie
Minion Horde Bomb Tower Sparky Knight Valkyrie
Minion Horde Bomb Tower Sparky Knight Valkyrie
Fireball Valkyrie Bomb Tower Sparky
Fireball Valkyrie Bomb Tower
Minion Horde Fireball Bomb Tower
Fireball Valkyrie Bomb Tower Sparky
Minion Horde Sparky Bomb Tower
Knight Minion Horde Valkyrie Sparky
Minion Horde Valkyrie Knight Fireball Bomb Tower
Minion Horde Fireball
Minion Horde Bomb Tower Sparky Knight Fireball Valkyrie
Fireball Valkyrie Bomb Tower Sparky Minion Horde
Sparky Knight Minion Horde Bomb Tower
Minion Horde Bomb Tower Fireball Sparky
Minion Horde Bomb Tower Sparky Knight Fireball Valkyrie
Fireball Valkyrie Bomb Tower Knight Minion Horde
Valkyrie Bomb Tower Knight Fireball
Sparky Bomb Tower
Valkyrie Knight Minion Horde Fireball Bomb Tower Sparky
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Sparky
Fireball Knight Valkyrie Bomb Tower
Knight Minion Horde Valkyrie Bomb Tower Sparky
Valkyrie Knight Minion Horde Fireball Sparky
Knight Minion Horde Valkyrie Sparky
Fireball Minion Horde Bomb Tower
Sparky Knight Minion Horde Fireball Valkyrie Bomb Tower
Knight Minion Horde Valkyrie Bomb Tower Sparky
Minion Horde Knight Fireball Valkyrie Bomb Tower Sparky
Minion Horde Sparky
Knight Minion Horde Valkyrie Bomb Tower Sparky
Fireball Valkyrie
Knight Minion Horde Fireball Valkyrie Bomb Tower Sparky
Minion Horde Fireball Valkyrie Bomb Tower Sparky
Sparky Knight Minion Horde Fireball Valkyrie Bomb Tower
Valkyrie Minion Horde Fireball Bomb Tower Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Valkyrie Sparky
Fireball
Minion Horde Fireball Sparky
Knight Fireball Valkyrie Sparky
Fireball Minion Horde Valkyrie Sparky
Fireball Minion Horde
Minion Horde Sparky
Fireball
Fireball
Minion Horde Fireball Sparky
Knight Minion Horde Fireball Valkyrie Sparky
Fireball
Knight Fireball Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Fireball Sparky
Minion Horde Sparky
Fireball Sparky
Fireball Valkyrie
Minion Horde Fireball Sparky
Fireball
Sparky
Minion Horde Fireball
Fireball Valkyrie Sparky
Minion Horde
Fireball Sparky
Fireball Sparky
Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Sparky
Minion Horde Fireball
Fireball
Fireball
Fireball Knight Minion Horde Valkyrie Sparky
Fireball
Fireball Sparky
Minion Horde Sparky
Minion Horde Fireball Sparky
Fireball
Fireball Sparky
Sparky
Fireball Sparky

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