My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde Prince
Barbarian Barrel
Knight Valkyrie Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Magic Archer
Fireball
Minion Horde Wizard Baby Dragon Magic Archer
Poison
Minion Horde Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Magic Archer
Rocket
Minion Horde Valkyrie Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde Wizard Prince Magic Archer
Minion Horde
Knight Prince
Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie
Prince Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Knight Minion Horde Wizard Baby Dragon Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Prince

Defense Synergies 1 15

Knight
Magic Archer Minion Horde Mini P.E.K.K.A Wizard Baby Dragon
Minion Horde
Knight
Mini P.E.K.K.A
Knight Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Wizard Baby Dragon Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Wizard Baby Dragon Magic Archer
Minion Horde Mini P.E.K.K.A Knight Valkyrie Prince
Minion Horde Mini P.E.K.K.A Prince Knight Valkyrie
Minion Horde Mini P.E.K.K.A Prince Knight Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer
Minion Horde Mini P.E.K.K.A Prince
Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Minion Horde Valkyrie Knight Wizard Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Minion Horde Mini P.E.K.K.A Prince Knight Valkyrie Wizard
Valkyrie Wizard Minion Horde Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Mini P.E.K.K.A Knight Minion Horde Prince
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Wizard Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Knight Minion Horde Wizard Baby Dragon Prince Magic Archer
Valkyrie Wizard Baby Dragon Knight Magic Archer
Mini P.E.K.K.A Prince
Valkyrie Wizard Knight Minion Horde Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Prince
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Magic Archer
Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Knight Minion Horde
Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Wizard Minion Horde Baby Dragon Magic Archer
Mini P.E.K.K.A Prince Knight Minion Horde Valkyrie
Mini P.E.K.K.A Knight Minion Horde Valkyrie Prince
Minion Horde Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince Magic Archer
Minion Horde
Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Valkyrie Prince
Mini P.E.K.K.A Prince Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Baby Dragon Magic Archer
Knight Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Prince Magic Archer
Valkyrie Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Minion Horde Valkyrie Baby Dragon
Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Knight Valkyrie Prince
Wizard Minion Horde Valkyrie Baby Dragon Magic Archer
Wizard Minion Horde Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Minion Horde Mini P.E.K.K.A Prince
Knight Minion Horde Valkyrie Wizard Prince Magic Archer
Wizard Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Magic Archer Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Valkyrie Wizard Baby Dragon Magic Archer
Minion Horde Baby Dragon Prince Magic Archer
Wizard
Prince
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Magic Archer
Minion Horde
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde Prince
Wizard Magic Archer
Minion Horde Prince Magic Archer
Wizard Baby Dragon Magic Archer
Knight Minion Horde Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Magic Archer
Wizard Baby Dragon Magic Archer
Minion Horde Prince
Minion Horde Baby Dragon Magic Archer
Magic Archer
Baby Dragon Prince Magic Archer
Prince
Wizard

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