My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Mini P.E.K.K.A Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon Prince
Giant Snowball
Goblin Gang Minion Horde Balloon Lumberjack
Zap
Goblin Gang Minion Horde Balloon Prince
Barbarian Barrel
Knight Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Balloon Prince Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Balloon Lumberjack
Poison
Goblin Gang Minion Horde Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Prince Lumberjack
Rocket
Minion Horde Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mini P.E.K.K.A Lumberjack Minion Horde Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Mini P.E.K.K.A Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Minion Horde Wizard Prince Lumberjack
Goblin Gang
Knight Mini P.E.K.K.A Balloon Prince
Minion Horde
Knight Prince Lumberjack
Mini P.E.K.K.A
Goblin Gang Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Balloon Prince Lumberjack
Balloon
Knight Lumberjack Goblin Gang Wizard
Prince
Knight Goblin Gang Minion Horde Wizard Lumberjack
Lumberjack
Balloon Knight Minion Horde Mini P.E.K.K.A Wizard Prince

Defense Synergies 1 10

Knight
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Lumberjack
Goblin Gang
Knight Mini P.E.K.K.A Prince Lumberjack
Minion Horde
Knight
Mini P.E.K.K.A
Knight Goblin Gang Wizard
Wizard
Knight Mini P.E.K.K.A Prince Lumberjack
Balloon
Prince
Goblin Gang Wizard
Lumberjack
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Knight Goblin Gang Prince
Goblin Gang Minion Horde Mini P.E.K.K.A Prince Lumberjack Knight
Minion Horde Mini P.E.K.K.A Prince Lumberjack Knight Goblin Gang
Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Lumberjack
Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Prince Lumberjack
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Minion Horde Knight Wizard Lumberjack
Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Prince Lumberjack Knight Goblin Gang Wizard
Wizard Goblin Gang Minion Horde Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Knight Goblin Gang Minion Horde Prince Lumberjack
Minion Horde Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Minion Horde Wizard Knight Goblin Gang Mini P.E.K.K.A Prince Lumberjack
Knight Goblin Gang Minion Horde Wizard Prince Lumberjack
Wizard Knight Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Goblin Gang Wizard Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Lumberjack Prince
Knight Goblin Gang Mini P.E.K.K.A Wizard Prince Lumberjack
Goblin Gang Lumberjack Knight Minion Horde Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Lumberjack Knight Minion Horde
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Prince Lumberjack
Wizard Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Prince Knight Minion Horde Lumberjack
Mini P.E.K.K.A Knight Minion Horde Prince Lumberjack
Minion Horde Knight Mini P.E.K.K.A Prince
Goblin Gang Minion Horde
Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack
Prince
Mini P.E.K.K.A Prince Knight Goblin Gang Minion Horde Wizard Lumberjack
Wizard Minion Horde
Goblin Gang Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack
Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight Prince
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Prince Lumberjack
Knight Minion Horde Wizard Prince
Wizard
Knight
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard
Minion Horde
Wizard
Wizard Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Goblin Gang Prince
Wizard
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Prince Lumberjack
Wizard
Minion Horde Prince
Goblin Gang Minion Horde
Prince
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: