My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Battle Healer Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde
Barbarian Barrel
Knight Musketeer Royal Ghost Magic Archer
The Log
Musketeer
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Musketeer Battle Healer Bowler Royal Ghost Magic Archer
Fireball
Minion Horde Musketeer Battle Healer Bowler Magic Archer
Poison
Minion Horde Musketeer Battle Healer Magic Archer
Lightning
Knight Musketeer Battle Healer Bowler Magic Archer
Rocket
Minion Horde Musketeer Battle Healer Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Freeze Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Musketeer Battle Healer Freeze Magic Archer Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Royal Ghost Musketeer Battle Healer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Minion Horde Magic Archer
Minion Horde
Knight Battle Healer Freeze
Musketeer
Knight Battle Healer Bowler Royal Ghost
Battle Healer
Minion Horde Musketeer Bowler Royal Ghost Magic Archer
Freeze
Minion Horde
Bowler
Musketeer Battle Healer Magic Archer
Royal Ghost
Musketeer Battle Healer Magic Archer
Magic Archer
Knight Battle Healer Bowler Royal Ghost

Defense Synergies 3 9

Knight
Musketeer Magic Archer Minion Horde Bowler
Minion Horde
Knight Battle Healer Freeze
Musketeer
Knight Battle Healer Bowler Royal Ghost
Battle Healer
Musketeer Minion Horde Bowler Royal Ghost Magic Archer
Freeze
Minion Horde
Bowler
Knight Musketeer Battle Healer
Royal Ghost
Musketeer Battle Healer
Magic Archer
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minion Horde Musketeer Magic Archer
Minion Horde Knight Musketeer Battle Healer
Minion Horde Bowler Knight Musketeer Freeze
Minion Horde Knight Musketeer Bowler
Battle Healer Bowler
Freeze Bowler Musketeer Royal Ghost Magic Archer
Minion Horde Musketeer Freeze Magic Archer
Bowler Musketeer Battle Healer Magic Archer
Minion Horde Musketeer
Knight Minion Horde Musketeer Battle Healer Bowler Royal Ghost
Minion Horde Knight Musketeer Freeze Bowler Royal Ghost Magic Archer
Minion Horde Musketeer Magic Archer
Minion Horde Bowler Knight Musketeer Battle Healer Freeze
Bowler Minion Horde Freeze Royal Ghost Magic Archer
Knight Minion Horde
Minion Horde Freeze Bowler
Minion Horde Knight Musketeer Bowler
Knight Minion Horde Musketeer Battle Healer Bowler Royal Ghost Magic Archer
Freeze Knight Musketeer Battle Healer Bowler Royal Ghost Magic Archer
Musketeer
Bowler Royal Ghost Knight Minion Horde Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Bowler Royal Ghost
Knight Musketeer Battle Healer Bowler Royal Ghost Magic Archer
Knight Minion Horde Musketeer Battle Healer Bowler
Bowler Knight Minion Horde Musketeer Battle Healer
Knight Minion Horde Musketeer Battle Healer Bowler
Minion Horde Musketeer Freeze Magic Archer
Knight Minion Horde Musketeer Battle Healer Bowler
Knight Minion Horde Battle Healer
Minion Horde Freeze Knight Magic Archer
Minion Horde Musketeer
Knight Minion Horde Musketeer Bowler
Bowler
Bowler Knight Minion Horde
Minion Horde Musketeer Bowler Magic Archer
Knight Minion Horde Musketeer Battle Healer Freeze Bowler Magic Archer
Bowler Minion Horde Musketeer Battle Healer Freeze Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Minion Horde Musketeer Freeze Royal Ghost
Musketeer Bowler Royal Ghost Magic Archer
Minion Horde Magic Archer
Knight Musketeer Freeze
Minion Horde Bowler Magic Archer
Minion Horde Musketeer Freeze Magic Archer
Minion Horde Musketeer Bowler Magic Archer
Freeze Bowler Magic Archer
Minion Horde Musketeer Bowler
Knight Minion Horde Musketeer Bowler Magic Archer
Musketeer Magic Archer
Knight Musketeer Bowler Magic Archer
Minion Horde Musketeer Freeze Magic Archer
Musketeer Magic Archer
Minion Horde Musketeer Bowler Magic Archer
Magic Archer Minion Horde Musketeer Bowler
Freeze
Minion Horde
Musketeer Bowler Magic Archer
Bowler Magic Archer
Minion Horde Musketeer Bowler Magic Archer
Musketeer Bowler
Minion Horde Musketeer
Freeze Bowler Magic Archer
Minion Horde
Musketeer Bowler Royal Ghost Magic Archer
Musketeer Bowler Magic Archer
Musketeer Magic Archer
Minion Horde Musketeer Magic Archer
Minion Horde Musketeer Freeze
Minion Horde Bowler
Minion Horde Musketeer Magic Archer
Minion Horde Freeze Magic Archer
Minion Horde
Bowler Magic Archer
Minion Horde Musketeer Freeze Magic Archer
Musketeer Magic Archer
Freeze
Knight Minion Horde Musketeer Bowler Magic Archer
Musketeer Bowler Magic Archer
Minion Horde Musketeer
Minion Horde Musketeer Freeze Bowler Magic Archer
Musketeer Magic Archer
Musketeer Freeze Bowler Royal Ghost Magic Archer
Bowler

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