My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Minion Horde Musketeer Hog Rider Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Knight Musketeer Wizard Goblin Barrel Witch
The Log
Musketeer Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Knight Minion Horde Musketeer Hog Rider Wizard Goblin Barrel Witch
Fireball
Minion Horde Musketeer Hog Rider Wizard Goblin Barrel Witch
Poison
Minion Horde Musketeer Wizard Witch
Lightning
Knight Musketeer Wizard Witch
Rocket
Minion Horde Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Musketeer Hog Rider Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Musketeer Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Goblin Barrel Minion Horde Wizard Witch
Minion Horde
Mega Knight Knight Hog Rider
Musketeer
Knight Hog Rider Mega Knight
Hog Rider
Knight Musketeer Minion Horde Wizard Goblin Barrel Witch Mega Knight
Wizard
Knight Hog Rider Mega Knight
Goblin Barrel
Knight Hog Rider Mega Knight
Witch
Knight Hog Rider Mega Knight
Mega Knight
Minion Horde Musketeer Hog Rider Wizard Goblin Barrel Witch

Defense Synergies 1 6

Knight
Musketeer Minion Horde Wizard Witch
Minion Horde
Knight
Musketeer
Knight Mega Knight
Hog Rider
Wizard
Knight Mega Knight
Goblin Barrel
Witch
Knight Mega Knight
Mega Knight
Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer Wizard
Minion Horde Knight Musketeer Witch Mega Knight
Minion Horde Witch Mega Knight Knight Musketeer
Minion Horde Witch Knight Musketeer Mega Knight
Mega Knight
Musketeer Mega Knight
Minion Horde Musketeer Wizard Witch
Musketeer Mega Knight
Minion Horde Witch Musketeer
Knight Minion Horde Musketeer Mega Knight
Minion Horde Witch Knight Musketeer Wizard Mega Knight
Minion Horde Musketeer Wizard Witch
Minion Horde Mega Knight Knight Musketeer Wizard Witch
Wizard Mega Knight Minion Horde Witch
Knight Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Knight Musketeer Witch
Mega Knight Knight Minion Horde Musketeer Wizard Witch
Wizard Witch Knight Musketeer Mega Knight
Musketeer
Wizard Mega Knight Knight Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Musketeer Wizard Mega Knight
Mega Knight Knight Minion Horde Musketeer Witch
Mega Knight Knight Minion Horde Musketeer
Knight Minion Horde Musketeer Witch Mega Knight
Wizard Minion Horde Musketeer Witch
Knight Minion Horde Musketeer Witch
Mega Knight Knight Minion Horde
Minion Horde Mega Knight Knight Witch
Witch Minion Horde Musketeer
Mega Knight Knight Minion Horde Musketeer Witch
Mega Knight
Mega Knight Knight Minion Horde Wizard Witch
Wizard Minion Horde Musketeer Witch Mega Knight
Witch Knight Minion Horde Musketeer
Mega Knight Minion Horde Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer
Musketeer
Minion Horde
Knight Musketeer
Wizard Minion Horde Mega Knight
Wizard Minion Horde Musketeer Witch
Minion Horde Musketeer Wizard Witch
Wizard
Wizard
Minion Horde Musketeer
Knight Minion Horde Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
Musketeer Wizard Mega Knight
Wizard Witch Mega Knight
Minion Horde Musketeer Mega Knight
Wizard
Musketeer
Minion Horde Musketeer
Wizard Witch Mega Knight
Minion Horde Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Mega Knight
Musketeer
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Musketeer Witch
Musketeer Wizard Witch
Knight Minion Horde Musketeer Wizard Mega Knight
Musketeer Wizard
Minion Horde Musketeer Mega Knight
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight
Wizard Mega Knight

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