My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Golem Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Bandit
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch Bandit
Barbarian Barrel
Knight Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Knight Minion Horde Skeleton Army Witch Bandit
Fireball
Minion Horde Skeleton Army Witch Bandit
Poison
Minion Horde Skeleton Army Witch
Lightning
Knight Witch Bandit
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Army Bandit Minion Horde Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Skeleton Army Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Witch
Minion Horde
Rage Mega Knight Knight Golem
Rage
Minion Horde Witch
Skeleton Army
Witch
Rage Knight Golem Bandit Mega Knight
Golem
Minion Horde Witch Bandit
Bandit
Witch Golem Mega Knight
Mega Knight
Minion Horde Witch Bandit

Defense Synergies 0 7

Knight
Minion Horde Skeleton Army Witch
Minion Horde
Knight
Rage
Skeleton Army
Knight Bandit
Witch
Knight Bandit Mega Knight
Golem
Bandit
Skeleton Army Witch Mega Knight
Mega Knight
Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Skeleton Army Knight Witch Bandit Mega Knight
Minion Horde Skeleton Army Witch Mega Knight Knight Bandit
Minion Horde Skeleton Army Witch Knight Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bandit Mega Knight
Minion Horde Witch
Bandit Mega Knight
Minion Horde Witch Skeleton Army
Knight Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Witch Knight Bandit Mega Knight
Minion Horde Witch
Minion Horde Skeleton Army Mega Knight Knight Witch Bandit
Skeleton Army Mega Knight Minion Horde Witch
Skeleton Army Knight Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Bandit Mega Knight
Minion Horde Mega Knight Knight Skeleton Army Witch
Mega Knight Knight Minion Horde Skeleton Army Witch Bandit
Witch Knight Bandit Mega Knight
Skeleton Army Mega Knight Knight Minion Horde Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Witch Bandit
Bandit Knight Mega Knight
Skeleton Army Bandit Mega Knight Knight Minion Horde Witch
Skeleton Army Mega Knight Knight Minion Horde Bandit
Knight Minion Horde Skeleton Army Witch Bandit Mega Knight
Minion Horde Witch
Skeleton Army Knight Minion Horde Witch Bandit
Mega Knight Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Knight Skeleton Army Witch Bandit
Witch Minion Horde Skeleton Army
Mega Knight Knight Minion Horde Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Minion Horde Witch Bandit
Minion Horde Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Minion Horde
Mega Knight Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Bandit
Bandit
Minion Horde Bandit
Knight
Minion Horde Mega Knight
Minion Horde Witch
Minion Horde Witch
Bandit
Minion Horde
Knight Minion Horde Bandit
Knight Bandit
Minion Horde Bandit
Minion Horde Witch Bandit
Minion Horde Bandit Mega Knight
Minion Horde
Bandit Mega Knight
Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Witch Mega Knight
Minion Horde Witch
Witch Bandit
Witch Bandit Mega Knight
Bandit
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde Bandit Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Skeleton Army Witch Bandit
Witch
Knight Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Witch
Witch
Witch Bandit Mega Knight

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