My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Minion Horde Witch Ram Rider
Zap
Minion Horde Witch Ram Rider
Barbarian Barrel
Knight Wizard Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Wizard Witch Ram Rider
Fireball
Minion Horde Wizard Witch Ram Rider
Poison
Minion Horde Wizard Witch
Lightning
Knight Wizard Witch Ram Rider
Rocket
Minion Horde Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minion Horde Wizard Witch Ram Rider Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Knight Minion Horde Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Wizard Witch Ram Rider
Minion Horde
Rage Mega Knight Knight
Wizard
Knight Rage Ram Rider Mega Knight
Rage
Minion Horde Witch Wizard
Witch
Rage Knight Ram Rider Mega Knight
Electro Giant
Ram Rider
Knight Wizard Witch Mega Knight
Mega Knight
Minion Horde Wizard Witch Ram Rider

Defense Synergies 0 5

Knight
Minion Horde Wizard Witch
Minion Horde
Knight
Wizard
Knight Mega Knight
Rage
Witch
Knight Mega Knight
Electro Giant
Ram Rider
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Ram Rider
Minion Horde Knight Witch Ram Rider Mega Knight
Minion Horde Witch Ram Rider Mega Knight Knight
Minion Horde Witch Knight Ram Rider Mega Knight
Mega Knight
Mega Knight
Minion Horde Ram Rider Wizard Witch
Electro Giant Ram Rider Mega Knight
Minion Horde Witch
Knight Minion Horde Mega Knight
Minion Horde Witch Knight Wizard Electro Giant Ram Rider Mega Knight
Minion Horde Wizard Witch Ram Rider
Minion Horde Mega Knight Knight Wizard Witch Ram Rider
Wizard Mega Knight Minion Horde Witch
Knight Minion Horde Ram Rider Mega Knight
Minion Horde Electro Giant Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Knight Witch
Mega Knight Knight Minion Horde Wizard Witch Ram Rider
Wizard Witch Knight Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Knight Minion Horde Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Electro Giant
Knight Wizard Mega Knight
Mega Knight Knight Minion Horde Witch Ram Rider
Mega Knight Knight Minion Horde Ram Rider
Knight Minion Horde Witch Ram Rider Mega Knight
Wizard Electro Giant Minion Horde Witch Ram Rider
Knight Minion Horde Witch Ram Rider
Mega Knight Knight Minion Horde
Minion Horde Mega Knight Knight Witch
Witch Minion Horde
Mega Knight Knight Minion Horde Witch
Mega Knight Electro Giant
Mega Knight Knight Minion Horde Wizard Witch Ram Rider
Wizard Minion Horde Witch Electro Giant Mega Knight
Witch Electro Giant Knight Minion Horde
Mega Knight Minion Horde Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Ram Rider
Minion Horde
Knight
Wizard Minion Horde Mega Knight
Wizard Electro Giant Minion Horde Witch Ram Rider
Minion Horde Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Minion Horde
Knight Minion Horde Wizard Ram Rider
Wizard
Knight
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Wizard Witch Electro Giant Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Electro Giant Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Minion Horde Wizard Witch Electro Giant
Minion Horde Wizard Witch Electro Giant
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Witch Ram Rider
Knight Minion Horde Wizard Mega Knight
Wizard
Electro Giant
Minion Horde Mega Knight
Electro Giant Minion Horde Witch
Witch
Witch Electro Giant Mega Knight
Wizard Mega Knight

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