My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Bandit Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Bandit
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Bandit Inferno Dragon
Fireball
Goblin Barrel Bandit Inferno Dragon
Poison
Lightning
Knight Ice Golem Bandit Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Goblin Barrel Bandit Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel The Log
Ice Golem
Goblin Barrel
Goblin Barrel
Knight Ice Golem Bandit Mega Knight
The Log
Knight Bandit Mega Knight
Bandit
Goblin Barrel The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel The Log Bandit
Goblinstein

Defense Synergies 0 10

Knight
The Log
Ice Golem
The Log Bandit Inferno Dragon Mega Knight
Goblin Barrel
The Log
Knight Ice Golem Bandit Inferno Dragon Mega Knight
Bandit
Ice Golem The Log Mega Knight
Inferno Dragon
Ice Golem The Log Mega Knight
Mega Knight
Ice Golem The Log Bandit Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem The Log
Inferno Dragon Knight The Log Bandit Mega Knight
Mega Knight Knight Bandit Inferno Dragon
Inferno Dragon Knight Bandit Mega Knight
The Log Mega Knight
The Log Bandit Mega Knight
Inferno Dragon
Ice Golem The Log Bandit Mega Knight
Inferno Dragon
Knight Ice Golem Bandit Mega Knight
Knight Ice Golem The Log Bandit Mega Knight
Inferno Dragon
Mega Knight Knight The Log Bandit
Mega Knight The Log
Inferno Dragon Knight Bandit Mega Knight
The Log Bandit Inferno Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight The Log Bandit
The Log Knight Ice Golem Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Bandit
Bandit Knight Ice Golem The Log Inferno Dragon Mega Knight
Bandit Mega Knight Knight Ice Golem The Log
Mega Knight Knight Ice Golem The Log Bandit
Knight Bandit Inferno Dragon Mega Knight
Ice Golem
Knight Ice Golem Bandit
Mega Knight Knight Inferno Dragon
Mega Knight Knight Ice Golem The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight The Log
Mega Knight Knight Ice Golem Bandit
Mega Knight
Knight Ice Golem The Log Inferno Dragon
Mega Knight Ice Golem The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log Bandit
The Log Bandit
The Log Bandit
Knight Ice Golem The Log
The Log Mega Knight
Ice Golem
The Log
The Log Ice Golem
The Log Bandit
Knight The Log Bandit
Knight Ice Golem The Log Bandit
Bandit
Ice Golem The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
Ice Golem The Log Mega Knight
Inferno Dragon
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
Ice Golem
The Log Bandit Mega Knight
Mega Knight
The Log
Bandit
The Log
Knight Mega Knight
The Log Ice Golem
Mega Knight
The Log
The Log Bandit Mega Knight
Inferno Dragon
Mega Knight

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