My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Flying Machine Wizard Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine Hog Rider Battle Healer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Flying Machine Hog Rider Mighty Miner
Zap
Flying Machine Mighty Miner
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Hog Rider Battle Healer Wizard Electro Wizard
Fireball
Flying Machine Hog Rider Battle Healer Wizard Electro Wizard Mighty Miner
Poison
Flying Machine Battle Healer Wizard Electro Wizard
Lightning
Knight Ice Golem Battle Healer Wizard Electro Wizard Mighty Miner
Rocket
Hog Rider Battle Healer Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Battle Healer Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Flying Machine Hog Rider Battle Healer Electro Wizard Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Knight Flying Machine Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Flying Machine Wizard Electro Wizard
Ice Golem
Hog Rider Flying Machine Electro Wizard
Flying Machine
Knight Ice Golem Hog Rider Battle Healer
Hog Rider
Knight Ice Golem Flying Machine Battle Healer Wizard Electro Wizard
Battle Healer
Flying Machine Hog Rider Electro Wizard
Wizard
Knight Hog Rider
Electro Wizard
Knight Ice Golem Hog Rider Battle Healer
Mighty Miner

Defense Synergies 1 11

Knight
Electro Wizard Flying Machine Wizard
Ice Golem
Flying Machine Battle Healer Wizard Electro Wizard
Flying Machine
Knight Ice Golem Battle Healer Electro Wizard
Hog Rider
Battle Healer
Ice Golem Flying Machine Electro Wizard
Wizard
Knight Ice Golem Electro Wizard Mighty Miner
Electro Wizard
Knight Ice Golem Flying Machine Battle Healer Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Flying Machine Wizard Electro Wizard
Knight Flying Machine Battle Healer Electro Wizard
Knight Electro Wizard
Knight Electro Wizard
Battle Healer
Flying Machine Electro Wizard
Electro Wizard Flying Machine Wizard
Ice Golem Flying Machine Battle Healer Electro Wizard
Mighty Miner
Knight Ice Golem Battle Healer Electro Wizard
Electro Wizard Knight Ice Golem Flying Machine Wizard
Flying Machine Wizard Electro Wizard
Knight Flying Machine Battle Healer Wizard Electro Wizard
Wizard Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Knight Electro Wizard
Knight Flying Machine Battle Healer Wizard Electro Wizard
Wizard Knight Ice Golem Flying Machine Battle Healer Electro Wizard
Electro Wizard
Wizard Knight Flying Machine Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Battle Healer Electro Wizard
Electro Wizard Knight Ice Golem Flying Machine Battle Healer Wizard
Knight Ice Golem Battle Healer Electro Wizard
Knight Ice Golem Battle Healer Electro Wizard
Knight Battle Healer Mighty Miner
Wizard Ice Golem Flying Machine Electro Wizard
Knight Ice Golem Flying Machine Battle Healer Electro Wizard
Mighty Miner Knight Battle Healer
Electro Wizard Knight Ice Golem Flying Machine
Knight Flying Machine
Electro Wizard
Knight Ice Golem Wizard
Wizard Flying Machine
Electro Wizard Knight Ice Golem Flying Machine Battle Healer Mighty Miner
Ice Golem Flying Machine Battle Healer Wizard Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Flying Machine
Flying Machine Electro Wizard
Flying Machine
Knight Ice Golem Flying Machine
Wizard
Wizard Ice Golem Flying Machine
Flying Machine Wizard
Ice Golem Flying Machine Wizard
Flying Machine Wizard
Electro Wizard
Knight Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Flying Machine Knight Ice Golem
Flying Machine
Ice Golem Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Wizard
Flying Machine
Ice Golem Wizard
Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Ice Golem Flying Machine Wizard Electro Wizard
Electro Wizard Flying Machine Wizard
Wizard
Electro Wizard
Mighty Miner
Wizard
Electro Wizard Flying Machine
Flying Machine Wizard Electro Wizard
Knight Flying Machine Wizard Electro Wizard
Ice Golem Flying Machine Wizard
Flying Machine
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: