My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Balloon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Mini P.E.K.K.A Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Musketeer Balloon Miner
Zap
Balloon
Barbarian Barrel
Knight Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Balloon Miner
Fireball
Musketeer Balloon
Poison
Musketeer Balloon
Lightning
Knight Ice Golem Mini P.E.K.K.A Musketeer Balloon Archer Queen
Rocket
Musketeer Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Miner Mini P.E.K.K.A Musketeer Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Balloon The Log Miner Archer Queen
Ice Golem
Musketeer Balloon Mini P.E.K.K.A Miner Archer Queen
Mini P.E.K.K.A
Ice Golem Musketeer The Log
Musketeer
Knight Ice Golem Mini P.E.K.K.A Balloon The Log Miner
Balloon
Knight Ice Golem Miner Musketeer The Log
The Log
Knight Mini P.E.K.K.A Musketeer Balloon Miner
Miner
Balloon Knight Ice Golem Musketeer The Log
Archer Queen
Knight Ice Golem

Defense Synergies 7 7

Knight
Musketeer Archer Queen Mini P.E.K.K.A The Log
Ice Golem
Musketeer Archer Queen Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Ice Golem Musketeer
Musketeer
Knight Ice Golem The Log Mini P.E.K.K.A Miner
Balloon
The Log
Mini P.E.K.K.A Musketeer Archer Queen Knight Ice Golem Miner
Miner
Musketeer The Log
Archer Queen
Knight Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Musketeer The Log
Mini P.E.K.K.A Knight Musketeer The Log
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A The Log
The Log Musketeer
Musketeer
Ice Golem Musketeer The Log
Mini P.E.K.K.A Musketeer Archer Queen
Knight Ice Golem Mini P.E.K.K.A Musketeer Miner
Knight Ice Golem Musketeer The Log
Musketeer
Mini P.E.K.K.A Knight Musketeer The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Musketeer
Knight Musketeer The Log
The Log Knight Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Ice Golem
Knight Ice Golem Mini P.E.K.K.A Musketeer The Log Miner
Knight Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Knight Ice Golem Musketeer The Log
Knight Mini P.E.K.K.A Musketeer
Ice Golem Musketeer
Mini P.E.K.K.A Knight Ice Golem Musketeer
Mini P.E.K.K.A Knight
Knight Ice Golem Mini P.E.K.K.A The Log
Musketeer
Knight Mini P.E.K.K.A Musketeer
The Log Archer Queen
Mini P.E.K.K.A Knight Ice Golem
Musketeer
Knight Ice Golem Mini P.E.K.K.A Musketeer The Log Archer Queen
Ice Golem Mini P.E.K.K.A Musketeer The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer The Log
Musketeer The Log Miner
The Log Miner
Knight Ice Golem Musketeer The Log
The Log
Ice Golem Musketeer
Musketeer The Log
The Log Ice Golem
The Log Miner
Mini P.E.K.K.A Musketeer
Miner Knight Musketeer The Log
Musketeer Archer Queen
Knight Ice Golem Musketeer The Log Miner
Musketeer
Ice Golem Musketeer The Log
Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log
The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
Ice Golem The Log
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Ice Golem Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log Miner
The Log
Musketeer
Musketeer Archer Queen
The Log
Miner Knight Mini P.E.K.K.A Musketeer
The Log Ice Golem Musketeer
Archer Queen
Musketeer Archer Queen
Musketeer The Log Archer Queen
Musketeer Archer Queen
Musketeer The Log Miner Archer Queen

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