My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess Lumberjack
Zap
Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Princess Lumberjack
The Log
Goblin Barrel Princess Lumberjack
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel P.E.K.K.A Princess Lumberjack
Fireball
Inferno Tower Goblin Barrel Princess Lumberjack
Poison
Inferno Tower Princess
Lightning
Knight Inferno Tower Lumberjack Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Lumberjack Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess The Log Lumberjack
Inferno Tower
Goblin Barrel
Knight P.E.K.K.A Princess Lumberjack
P.E.K.K.A
Goblinstein Goblin Barrel The Log Princess Lumberjack
The Log
Knight P.E.K.K.A Princess Lumberjack
Princess
Knight Goblin Barrel P.E.K.K.A The Log
Lumberjack
Knight Goblin Barrel P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Defense Synergies 5 7

Knight
Inferno Tower Princess The Log Lumberjack
Inferno Tower
Knight The Log Princess Lumberjack
Goblin Barrel
P.E.K.K.A
The Log Goblinstein Princess
The Log
Inferno Tower P.E.K.K.A Knight Princess Lumberjack
Princess
Knight Inferno Tower P.E.K.K.A The Log
Lumberjack
Knight Inferno Tower The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Lumberjack Knight The Log
Inferno Tower P.E.K.K.A Lumberjack Knight
Inferno Tower P.E.K.K.A Lumberjack Knight
P.E.K.K.A The Log Princess Lumberjack
The Log Lumberjack
Inferno Tower Princess
Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Princess Lumberjack
Knight Inferno Tower Lumberjack
Knight The Log Princess Lumberjack
Inferno Tower Princess
Inferno Tower P.E.K.K.A Lumberjack Knight The Log
P.E.K.K.A The Log Princess Lumberjack
Inferno Tower P.E.K.K.A Knight Lumberjack
Inferno Tower P.E.K.K.A The Log Lumberjack Goblinstein
Knight Inferno Tower P.E.K.K.A Lumberjack
Knight The Log Lumberjack
The Log Knight Princess Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Knight P.E.K.K.A The Log Lumberjack
Inferno Tower P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Inferno Tower P.E.K.K.A
Knight The Log Lumberjack
P.E.K.K.A Lumberjack Knight Inferno Tower The Log
P.E.K.K.A Lumberjack Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight Lumberjack
Goblinstein Princess
P.E.K.K.A Knight Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Knight Lumberjack
P.E.K.K.A Goblinstein Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Knight Inferno Tower Lumberjack
Princess
Inferno Tower Knight P.E.K.K.A The Log Lumberjack Goblinstein
Inferno Tower P.E.K.K.A The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
The Log Goblinstein
Goblinstein Princess
The Log Princess
The Log Princess
The Log
Lumberjack
Knight The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess Goblinstein
The Log Princess
The Log Princess
The Log
Princess
Goblinstein
The Log
Princess
P.E.K.K.A
The Log Princess
Princess Goblinstein
Princess
The Log
Knight Princess Lumberjack
The Log Princess
P.E.K.K.A
The Log Princess
Princess
The Log Princess
P.E.K.K.A

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