My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Royal Ghost Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone Fisherman
Giant Snowball
Royal Hogs Clone Fisherman
Zap
Inferno Tower Royal Hogs Clone Goblin Giant Fisherman
Barbarian Barrel
Knight Inferno Tower Royal Hogs Clone Royal Ghost
The Log
Royal Hogs Clone Fisherman
Earthquake
Inferno Tower Royal Hogs Clone
Arrows
Royal Hogs Clone
Royal Delivery
Knight Royal Hogs Clone Royal Ghost Fisherman
Fireball
Inferno Tower Royal Hogs Clone Fisherman
Poison
Inferno Tower Royal Hogs Clone Fisherman
Lightning
Knight Inferno Tower Fisherman Monk
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Clone Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Clone Royal Ghost Fisherman Inferno Tower Royal Hogs Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Clone Royal Ghost Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Royal Hogs
Inferno Tower
Royal Hogs
Knight Clone Fisherman Monk
Clone
Royal Hogs Goblin Giant
Goblin Giant
Clone Fisherman
Royal Ghost
Fisherman Monk
Fisherman
Royal Hogs Goblin Giant Royal Ghost
Monk
Royal Hogs Royal Ghost

Defense Synergies 1 4

Knight
Inferno Tower Fisherman
Inferno Tower
Knight Royal Ghost Fisherman
Royal Hogs
Clone
Goblin Giant
Royal Ghost
Inferno Tower
Fisherman
Knight Inferno Tower Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Goblin Giant
Inferno Tower Knight Fisherman Monk
Inferno Tower Fisherman Knight
Inferno Tower Knight Fisherman Monk
Monk
Royal Ghost
Inferno Tower
Inferno Tower Goblin Giant Monk
Inferno Tower Fisherman
Knight Inferno Tower Royal Ghost Fisherman
Knight Goblin Giant Royal Ghost Fisherman
Inferno Tower
Inferno Tower Knight
Royal Ghost
Inferno Tower Knight
Inferno Tower Monk Fisherman
Knight Inferno Tower Fisherman
Knight Royal Ghost Fisherman
Knight Royal Ghost Fisherman
Inferno Tower Fisherman
Royal Ghost Knight Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Royal Ghost Fisherman
Knight Royal Ghost Fisherman Monk
Knight Inferno Tower Goblin Giant Fisherman
Knight Inferno Tower Goblin Giant Fisherman Monk
Inferno Tower Knight Goblin Giant Fisherman
Goblin Giant Monk
Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Giant Fisherman
Knight Inferno Tower Monk
Inferno Tower Goblin Giant
Knight Inferno Tower
Monk Goblin Giant
Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Giant Fisherman Monk
Inferno Tower Royal Ghost
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost Monk
Monk Royal Ghost Fisherman
Goblin Giant
Knight
Goblin Giant Monk
Monk Fisherman
Fisherman
Monk Knight Fisherman
Monk
Knight Fisherman
Fisherman Monk
Fisherman
Monk
Fisherman
Fisherman Monk
Monk
Monk
Fisherman Monk
Monk
Fisherman
Royal Ghost Fisherman Monk
Fisherman Monk
Fisherman
Monk
Monk
Monk
Knight
Monk
Goblin Giant Royal Ghost Monk

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