My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Inferno Tower Wizard Goblin Barrel Princess Electro Wizard
The Log
Goblin Barrel Princess
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Wizard Goblin Barrel P.E.K.K.A Princess Electro Wizard
Fireball
Inferno Tower Wizard Goblin Barrel Princess Electro Wizard
Poison
Inferno Tower Wizard Princess Electro Wizard
Lightning
Knight Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Wizard The Log Electro Wizard
Inferno Tower
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight P.E.K.K.A Princess
P.E.K.K.A
Electro Wizard Wizard Goblin Barrel The Log Princess
The Log
Knight P.E.K.K.A Princess
Princess
Knight Goblin Barrel P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 6 10

Knight
Inferno Tower Princess Electro Wizard Wizard The Log
Inferno Tower
Knight The Log Electro Wizard Princess
Wizard
Knight P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Wizard Princess Electro Wizard
The Log
Inferno Tower P.E.K.K.A Knight Wizard Princess Electro Wizard
Princess
Knight Inferno Tower P.E.K.K.A The Log
Electro Wizard
Knight Inferno Tower Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log Electro Wizard
Inferno Tower P.E.K.K.A Knight The Log Electro Wizard
Inferno Tower P.E.K.K.A Knight Electro Wizard
Inferno Tower P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Princess
The Log Electro Wizard
Inferno Tower Electro Wizard Wizard Princess
Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Princess
Knight Inferno Tower Electro Wizard
Electro Wizard Knight Wizard The Log Princess
Inferno Tower Wizard Princess Electro Wizard
Inferno Tower P.E.K.K.A Knight Wizard The Log Electro Wizard
Wizard P.E.K.K.A The Log Princess Electro Wizard
Inferno Tower P.E.K.K.A Knight Electro Wizard
Inferno Tower P.E.K.K.A The Log Electro Wizard
Wizard Knight Inferno Tower P.E.K.K.A Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard The Log Knight Princess Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard The Log
P.E.K.K.A Knight Inferno Tower The Log Electro Wizard
P.E.K.K.A Knight Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Knight
Wizard Princess Electro Wizard
P.E.K.K.A Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Inferno Tower Wizard
Wizard Princess
Inferno Tower Electro Wizard Knight P.E.K.K.A The Log
Inferno Tower Wizard P.E.K.K.A The Log Princess Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Electro Wizard
Knight Wizard The Log Princess Electro Wizard
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard The Log
Princess Electro Wizard
P.E.K.K.A
Wizard The Log Princess
Electro Wizard Princess
Wizard Princess Electro Wizard
The Log
Knight Wizard Princess Electro Wizard
The Log Wizard Princess
P.E.K.K.A
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard
P.E.K.K.A
Wizard

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