My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Electro Spirit Knight Firecracker Royal Ghost
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Royal Ghost Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Firecracker
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Royal Ghost Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Firecracker The Log
Firecracker
Knight Inferno Dragon Mega Knight
Lightning
The Log
Knight Mega Knight
Royal Ghost
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker The Log Royal Ghost

Defense Synergies 2 9

Electro Spirit
The Log
Knight
Firecracker The Log
Firecracker
Knight The Log Mega Knight
Lightning
The Log
The Log
Firecracker Electro Spirit Knight Lightning Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Firecracker The Log Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker The Log
Inferno Dragon Knight Firecracker The Log Mega Knight
Mega Knight Knight Lightning Inferno Dragon
Inferno Dragon Knight Firecracker Mega Knight
Lightning Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Royal Ghost Mega Knight
Lightning Inferno Dragon Electro Spirit Firecracker
Lightning Electro Spirit The Log Mega Knight
Inferno Dragon
Knight Firecracker Royal Ghost Mega Knight
Electro Spirit Knight Firecracker The Log Royal Ghost Mega Knight
Inferno Dragon Firecracker
Mega Knight Knight Lightning The Log
Mega Knight Electro Spirit Firecracker The Log Royal Ghost
Inferno Dragon Knight Mega Knight
Lightning The Log Inferno Dragon Mega Knight
Mega Knight Knight Firecracker
Mega Knight Electro Spirit Knight Firecracker The Log Royal Ghost
The Log Electro Spirit Knight Firecracker Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Electro Spirit Knight Firecracker The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Royal Ghost
Knight Firecracker Lightning The Log Royal Ghost Inferno Dragon Mega Knight
Mega Knight Knight Lightning The Log
Lightning Mega Knight Knight The Log
Knight Inferno Dragon Mega Knight
Firecracker Electro Spirit
Knight Lightning
Mega Knight Knight Inferno Dragon
Lightning Mega Knight Electro Spirit Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Lightning Mega Knight The Log
Lightning Mega Knight Knight
Firecracker Mega Knight
Electro Spirit Knight Firecracker Lightning The Log Inferno Dragon
Mega Knight Electro Spirit Firecracker The Log Royal Ghost Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
Lightning The Log
Lightning Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning
Firecracker Lightning Knight The Log
Lightning Firecracker
Lightning Knight Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Electro Spirit Mega Knight
Inferno Dragon
Firecracker The Log Lightning Royal Ghost
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Electro Spirit Firecracker
Lightning
Lightning The Log Mega Knight
Lightning Electro Spirit Firecracker
Mega Knight
Firecracker Lightning The Log
Lightning Electro Spirit
Lightning Firecracker
The Log
Lightning Knight Firecracker Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Mega Knight
Electro Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Royal Ghost Mega Knight
Inferno Dragon
Lightning Firecracker Mega Knight

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