My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Miner
Giant Snowball
Mega Minion Wall Breakers Goblin Drill Miner
Zap
Wall Breakers Goblin Drill
Barbarian Barrel
Knight Bomb Tower Wizard Wall Breakers Goblin Drill
The Log
Wall Breakers Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Wall Breakers Goblin Drill
Royal Delivery
Knight Mega Minion Wizard Wall Breakers Goblin Drill Miner
Fireball
Mega Minion Bomb Tower Wizard Wall Breakers Goblin Drill
Poison
Mega Minion Bomb Tower Wizard Goblin Drill
Lightning
Knight Mega Minion Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rune Giant Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Mega Minion Miner Bomb Tower Rune Giant Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Mega Minion Miner

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Wall Breakers Wizard Goblin Drill Miner
Mega Minion
Knight Miner
Bomb Tower
Wizard
Knight Miner
Wall Breakers
Knight Goblin Drill Miner
Rune Giant
Goblin Drill
Wall Breakers Knight
Miner
Wall Breakers Knight Mega Minion Wizard

Defense Synergies 2 5

Knight
Mega Minion Bomb Tower Wizard
Mega Minion
Knight Bomb Tower Wizard Goblin Drill Miner
Bomb Tower
Knight Mega Minion
Wizard
Knight Mega Minion
Wall Breakers
Rune Giant
Goblin Drill
Mega Minion
Miner
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard
Bomb Tower Knight Mega Minion Goblin Drill
Bomb Tower Knight Mega Minion Goblin Drill
Bomb Tower Knight Mega Minion Goblin Drill
Bomb Tower
Mega Minion Bomb Tower
Mega Minion Bomb Tower Wizard
Bomb Tower
Bomb Tower Goblin Drill
Knight Miner
Knight Mega Minion Bomb Tower Wizard Goblin Drill
Mega Minion Wizard
Bomb Tower Goblin Drill Knight Wizard
Bomb Tower Wizard Mega Minion Goblin Drill
Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Wizard Knight Goblin Drill
Bomb Tower Knight Mega Minion Wizard Goblin Drill
Bomb Tower Wizard Goblin Drill Knight Mega Minion
Bomb Tower Goblin Drill
Wizard Knight Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Mega Minion Bomb Tower Wizard Miner
Knight Bomb Tower
Knight
Knight Goblin Drill
Wizard Bomb Tower
Knight Mega Minion Bomb Tower
Knight Bomb Tower
Knight Mega Minion Bomb Tower
Mega Minion Goblin Drill
Knight Mega Minion Bomb Tower
Knight Bomb Tower Wizard
Wizard Bomb Tower
Knight Mega Minion Bomb Tower Goblin Drill
Mega Minion Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Miner
Goblin Drill Miner
Knight
Wizard
Wizard Mega Minion
Wizard
Wizard
Miner Wizard
Miner Knight Wizard
Wizard
Knight Miner
Wizard Goblin Drill
Wizard
Mega Minion Wizard
Wizard Miner
Wizard
Goblin Drill
Wizard
Mega Minion
Miner Wizard
Wizard Miner
Miner
Wizard
Mega Minion Wizard
Mega Minion
Wizard Miner
Wizard
Mega Minion Wizard
Miner Knight Mega Minion Wizard
Wizard
Mega Minion
Miner
Wizard

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