My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Mega Minion
Zap
Goblin Giant Sparky
Barbarian Barrel
Knight Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Sparky
Fireball
Mega Minion Sparky
Poison
Mega Minion Sparky
Lightning
Knight Mega Minion Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Rage Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mega Minion Tornado Fireball Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Mega Minion Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball Sparky
Mega Minion
Knight Goblin Giant Fireball Sparky
Fireball
Tornado Goblin Giant Knight Mega Minion Sparky
Mini P.E.K.K.A
Sparky Rage Tornado Goblin Giant
Rage
Sparky Mini P.E.K.K.A Goblin Giant
Tornado
Fireball Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Mega Minion Fireball Sparky Mini P.E.K.K.A Rage Tornado
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Giant Knight Mega Minion Fireball

Defense Synergies 4 11

Knight
Mega Minion Fireball Mini P.E.K.K.A Tornado Sparky
Mega Minion
Knight Tornado Sparky
Fireball
Tornado Goblin Giant Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Tornado
Rage
Tornado
Fireball Sparky Knight Mega Minion Mini P.E.K.K.A Goblin Giant Sparky
Goblin Giant
Fireball Tornado Sparky
Sparky
Tornado Knight Mega Minion Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Knight Mega Minion
Mini P.E.K.K.A Tornado Sparky Knight Mega Minion
Mini P.E.K.K.A Sparky Knight Mega Minion
Fireball Mini P.E.K.K.A Tornado Sparky
Fireball Tornado Mega Minion
Mega Minion Tornado Fireball
Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Tornado
Knight Tornado Mini P.E.K.K.A Sparky
Knight Mega Minion Fireball Tornado Goblin Giant
Mega Minion Fireball Tornado
Mini P.E.K.K.A Sparky Knight Fireball
Fireball Sparky Mega Minion Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Knight
Tornado Fireball Mini P.E.K.K.A Sparky
Sparky Knight Fireball Mini P.E.K.K.A Tornado
Fireball Knight Mega Minion Tornado
Tornado Knight Mega Minion Fireball
Mini P.E.K.K.A Sparky Tornado
Knight Fireball Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Sparky
Fireball Knight Mega Minion Mini P.E.K.K.A
Knight Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Knight Fireball Tornado Goblin Giant Sparky
Knight Mini P.E.K.K.A Goblin Giant Sparky
Fireball Tornado Goblin Giant
Mini P.E.K.K.A Sparky Knight Mega Minion Fireball Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Knight Mega Minion Fireball Mini P.E.K.K.A Tornado Sparky
Mega Minion Goblin Giant Sparky
Knight Mega Minion Mini P.E.K.K.A Sparky
Fireball Tornado Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant Sparky
Fireball Sparky
Sparky Knight Mega Minion Fireball Mini P.E.K.K.A Tornado Goblin Giant
Mega Minion Fireball Mini P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball Tornado
Fireball Goblin Giant Sparky
Knight Fireball Sparky
Fireball Sparky
Fireball Mega Minion Tornado Goblin Giant
Tornado Sparky
Fireball Tornado
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado Sparky
Knight Fireball Tornado Sparky
Fireball Tornado
Knight Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado Sparky
Mini P.E.K.K.A Sparky
Mega Minion Fireball Mini P.E.K.K.A Sparky
Fireball Tornado
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Sparky
Mega Minion
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Mega Minion Tornado
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Sparky
Fireball
Fireball Tornado Sparky
Mega Minion Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Tornado Goblin Giant Sparky
Sparky
Fireball Sparky

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