My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Goblin Cage Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Mega Minion Musketeer Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Knight Musketeer Goblin Cage Battle Ram Hunter
The Log
Musketeer Goblin Cage Battle Ram Hog Rider Hunter
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Musketeer Goblin Cage Battle Ram Hog Rider Hunter
Fireball
Mega Minion Musketeer Goblin Cage Battle Ram Hog Rider Hunter
Poison
Mega Minion Musketeer Goblin Cage Hunter
Lightning
Knight Mega Minion Musketeer Goblin Cage Battle Ram Hunter
Rocket
Musketeer Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Musketeer Goblin Cage Battle Ram Hog Rider Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Mega Minion Musketeer Goblin Cage

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Musketeer Battle Ram Hog Rider Hunter
Mega Minion
Knight
Musketeer
Knight Hog Rider Goblin Cage Battle Ram
Goblin Cage
Musketeer Battle Ram Hog Rider Hunter
Battle Ram
Knight Musketeer Goblin Cage Freeze Hunter
Hog Rider
Knight Musketeer Freeze Goblin Cage Hunter
Freeze
Hog Rider Battle Ram
Hunter
Knight Goblin Cage Battle Ram Hog Rider

Defense Synergies 3 8

Knight
Mega Minion Musketeer Hunter Goblin Cage
Mega Minion
Knight Musketeer Goblin Cage Freeze Hunter
Musketeer
Knight Mega Minion Goblin Cage
Goblin Cage
Knight Mega Minion Musketeer Hunter
Battle Ram
Hog Rider
Freeze
Mega Minion Hunter
Hunter
Knight Mega Minion Goblin Cage Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Musketeer Goblin Cage
Hunter Knight Mega Minion Musketeer Goblin Cage
Goblin Cage Hunter Knight Mega Minion Musketeer Freeze
Goblin Cage Hunter Knight Mega Minion Musketeer
Goblin Cage
Freeze Mega Minion Musketeer Hunter
Mega Minion Musketeer Hunter Goblin Cage Freeze
Musketeer Goblin Cage
Hunter Musketeer Goblin Cage
Knight Musketeer Hunter
Knight Mega Minion Musketeer Freeze Hunter
Mega Minion Musketeer Hunter
Goblin Cage Hunter Knight Musketeer Freeze
Mega Minion Goblin Cage Freeze Hunter
Knight Goblin Cage Hunter
Goblin Cage Freeze Hunter
Knight Musketeer Goblin Cage Hunter
Goblin Cage Knight Mega Minion Musketeer Hunter
Goblin Cage Freeze Hunter Knight Mega Minion Musketeer
Musketeer Goblin Cage Hunter
Knight Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Knight Mega Minion Musketeer Hunter
Knight Musketeer Goblin Cage Hunter
Hunter Knight Musketeer Goblin Cage
Knight Musketeer Goblin Cage Hunter
Musketeer Freeze Hunter
Knight Mega Minion Musketeer Goblin Cage Hunter
Knight Goblin Cage Hunter
Goblin Cage Freeze Knight Mega Minion
Mega Minion Musketeer Goblin Cage
Knight Mega Minion Musketeer Goblin Cage Hunter
Goblin Cage
Knight Goblin Cage Hunter
Musketeer Goblin Cage
Knight Mega Minion Musketeer Goblin Cage Freeze Hunter
Mega Minion Musketeer Goblin Cage Freeze Hunter
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer
Knight Musketeer Freeze
Mega Minion Musketeer Freeze Hunter
Musketeer
Freeze Hunter
Musketeer
Knight Musketeer
Musketeer
Knight Musketeer Hunter
Musketeer Freeze
Musketeer
Musketeer Hunter
Musketeer
Freeze
Mega Minion Musketeer Hunter
Musketeer
Musketeer
Musketeer
Freeze Hunter
Mega Minion
Musketeer Hunter
Musketeer
Musketeer
Musketeer Hunter
Mega Minion Musketeer Freeze
Mega Minion
Musketeer Hunter
Freeze
Musketeer Freeze
Mega Minion Musketeer Hunter
Freeze
Knight Mega Minion Musketeer Hunter
Musketeer
Mega Minion Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze

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