My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Cage Wizard Rune Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Knight Goblin Cage Wizard
The Log
Goblin Cage
Earthquake
Goblin Cage
Arrows
Royal Delivery
Knight Mega Minion Goblin Cage Wizard
Fireball
Mega Minion Goblin Cage Wizard
Poison
Mega Minion Goblin Cage Wizard
Lightning
Knight Mega Minion Goblin Cage Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Void Goblin Cage Rune Giant Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Wizard The Log
Mega Minion
Knight
Goblin Cage
The Log
Wizard
Knight
Void
Rune Giant
The Log
Knight Goblin Cage
Goblinstein

Defense Synergies 1 9

Knight
Mega Minion Goblin Cage Wizard The Log
Mega Minion
Knight Goblin Cage Wizard The Log
Goblin Cage
Knight Mega Minion Wizard The Log
Wizard
Knight Mega Minion Goblin Cage The Log
Void
Rune Giant
The Log
Knight Mega Minion Goblin Cage Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Goblin Cage Wizard Void The Log
Knight Mega Minion Goblin Cage The Log
Goblin Cage Knight Mega Minion Void
Goblin Cage Knight Mega Minion
Goblin Cage The Log
The Log Mega Minion
Mega Minion Goblin Cage Wizard Void
Goblin Cage Void The Log
Goblin Cage
Knight
Knight Mega Minion Wizard The Log
Mega Minion Wizard
Goblin Cage Knight Wizard The Log
Wizard Mega Minion Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Wizard Knight Goblin Cage
Goblin Cage Knight Mega Minion Wizard The Log
Goblin Cage Wizard The Log Knight Mega Minion
Goblin Cage
Wizard Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Void
Void Knight Mega Minion Wizard The Log
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage
Wizard
Knight Mega Minion Goblin Cage Void
Knight Goblin Cage
Goblin Cage Void Knight Mega Minion The Log
Mega Minion Goblin Cage
Knight Mega Minion Goblin Cage
Goblin Cage Void The Log
Knight Goblin Cage Wizard
Wizard Goblin Cage
Knight Mega Minion Goblin Cage The Log
Mega Minion Goblin Cage Wizard The Log
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log
Void The Log
Void The Log
Knight Void The Log
Wizard The Log
Wizard Mega Minion
Wizard The Log
The Log Wizard
Void The Log Wizard
Void
Void Knight Wizard The Log
Void Wizard
Knight Void The Log
Void
The Log
Wizard The Log
Wizard The Log
Void Mega Minion Wizard The Log
Wizard Void The Log
Void The Log
Wizard Void
Void The Log
Void The Log
The Log Wizard
Mega Minion
Void The Log Wizard
Void Wizard The Log
Void The Log
Wizard Void
Mega Minion Wizard Void
Mega Minion Void
Void Wizard The Log
Void
Wizard The Log
Void
Mega Minion Wizard
The Log
Void Knight Mega Minion Wizard
The Log Wizard
Void
Mega Minion
The Log
Void
Void The Log
Wizard Void
Void

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