My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Heal Spirit Wizard
The Log
Firecracker Heal Spirit
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Knight Firecracker Heal Spirit Mega Minion Wizard
Fireball
Firecracker Mega Minion Wizard
Poison
Firecracker Mega Minion Wizard
Lightning
Knight Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Mega Minion Tornado Poison Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Knight Firecracker Mega Minion Tornado Poison Rune Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Knight Firecracker Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Heal Spirit Wizard Poison
Firecracker
Knight Mega Minion Tornado
Heal Spirit
Knight Mega Minion Wizard
Mega Minion
Knight Firecracker Heal Spirit Poison
Wizard
Tornado Knight Heal Spirit
Tornado
Wizard Firecracker Poison
Poison
Knight Mega Minion Tornado
Rune Giant

Defense Synergies 3 8

Knight
Firecracker Mega Minion Wizard Tornado Poison
Firecracker
Knight Mega Minion Tornado
Heal Spirit
Mega Minion
Knight Firecracker Wizard Tornado
Wizard
Tornado Knight Mega Minion
Tornado
Wizard Knight Firecracker Mega Minion Poison
Poison
Knight Tornado
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion Wizard
Knight Firecracker Mega Minion
Tornado Knight Mega Minion
Knight Firecracker Mega Minion
Firecracker Tornado Poison
Tornado Firecracker Mega Minion
Mega Minion Tornado Firecracker Wizard Poison
Poison
Tornado
Knight Tornado Firecracker
Poison Knight Firecracker Mega Minion Wizard Tornado
Mega Minion Firecracker Wizard Tornado Poison
Knight Wizard
Wizard Firecracker Mega Minion Tornado Poison
Knight
Tornado
Wizard Knight Firecracker Tornado Poison
Knight Firecracker Mega Minion Wizard Tornado
Wizard Tornado Poison Knight Firecracker Mega Minion
Tornado
Wizard Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Firecracker Mega Minion Wizard
Knight
Knight Tornado
Knight
Firecracker Wizard Poison Tornado
Knight Mega Minion
Knight
Knight Firecracker Mega Minion Tornado Poison
Mega Minion
Knight Mega Minion
Tornado Poison
Knight Wizard
Wizard Firecracker
Knight Firecracker Mega Minion Tornado Poison
Poison Firecracker Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Tornado
Poison
Knight Firecracker Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Mega Minion Tornado
Firecracker Wizard Tornado Poison
Poison Firecracker Wizard Tornado
Poison Firecracker Wizard Tornado
Tornado Poison
Firecracker Poison Knight Wizard Tornado
Poison Firecracker Wizard Tornado
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Tornado Poison
Firecracker Mega Minion Wizard Poison
Firecracker Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Wizard
Mega Minion
Firecracker Poison Wizard Tornado
Wizard Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Wizard Tornado
Firecracker Mega Minion Wizard Poison
Mega Minion
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Poison Firecracker Mega Minion Wizard Tornado
Poison Knight Firecracker Mega Minion Wizard
Firecracker Wizard Poison
Tornado Poison
Firecracker Mega Minion
Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado
Firecracker Wizard
Poison

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