My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rune Giant Cannon Cart Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Rune Giant Cannon Cart Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Little Prince
Zap
Firecracker Cannon Cart Bandit Little Prince
Barbarian Barrel
Knight Firecracker Cannon Cart Bandit Little Prince
The Log
Firecracker Mini P.E.K.K.A Cannon Cart Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Cannon Cart Bandit Little Prince
Fireball
Firecracker Cannon Cart Bandit Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Mini P.E.K.K.A Cannon Cart Bandit Little Prince
Rocket
Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Little Prince Mini P.E.K.K.A Rune Giant Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Bandit Little Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Cannon Cart Little Prince
Firecracker
Knight Mini P.E.K.K.A Rune Giant Cannon Cart Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mega Knight Little Prince
Rune Giant
Firecracker Little Prince
Cannon Cart
Knight Firecracker Bandit
Bandit
Firecracker Cannon Cart Mega Knight Little Prince
Mega Knight
Firecracker Mini P.E.K.K.A Bandit
Little Prince
Knight Mini P.E.K.K.A Rune Giant Bandit

Defense Synergies 2 10

Knight
Firecracker Little Prince Mini P.E.K.K.A Cannon Cart
Firecracker
Knight Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Knight Firecracker Cannon Cart
Rune Giant
Cannon Cart
Knight Mini P.E.K.K.A Bandit Little Prince
Bandit
Firecracker Cannon Cart Mega Knight Little Prince
Mega Knight
Firecracker Bandit
Little Prince
Knight Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker
Mini P.E.K.K.A Knight Firecracker Cannon Cart Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Knight Cannon Cart Bandit
Mini P.E.K.K.A Knight Firecracker Cannon Cart Bandit Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Cannon Cart Bandit Mega Knight
Firecracker Little Prince
Cannon Cart Bandit Mega Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Cannon Cart Bandit Mega Knight Little Prince
Knight Firecracker Cannon Cart Bandit Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight Knight Cannon Cart Bandit
Mega Knight Firecracker Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Knight Cannon Cart Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Cannon Cart
Mega Knight Knight Firecracker Cannon Cart Bandit Little Prince
Knight Firecracker Cannon Cart Bandit Mega Knight Little Prince
Mini P.E.K.K.A Cannon Cart
Mega Knight Knight Firecracker Mini P.E.K.K.A Cannon Cart Bandit Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Cannon Cart Bandit
Bandit Knight Firecracker Mini P.E.K.K.A Cannon Cart Mega Knight
Bandit Mega Knight Knight Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Mega Knight Knight Cannon Cart Bandit
Knight Mini P.E.K.K.A Cannon Cart Bandit Mega Knight
Firecracker
Mini P.E.K.K.A Knight Cannon Cart Bandit
Mini P.E.K.K.A Mega Knight Knight Cannon Cart
Mega Knight Knight Firecracker Mini P.E.K.K.A Cannon Cart Bandit
Mega Knight Knight Mini P.E.K.K.A Cannon Cart
Mega Knight
Mini P.E.K.K.A Cannon Cart Mega Knight Knight Bandit
Firecracker Cannon Cart Mega Knight
Knight Firecracker Mini P.E.K.K.A Cannon Cart Little Prince
Mega Knight Firecracker Mini P.E.K.K.A Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit
Cannon Cart Bandit
Cannon Cart Knight Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Knight Cannon Cart Bandit
Firecracker
Knight Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Mega Knight
Firecracker Mega Knight Little Prince
Mega Knight
Cannon Cart
Firecracker Mega Knight Little Prince
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Cannon Cart Bandit
Firecracker
Knight Firecracker Mini P.E.K.K.A Cannon Cart Mega Knight
Firecracker
Firecracker Cannon Cart Mega Knight
Firecracker
Firecracker
Firecracker Cannon Cart Bandit Mega Knight Little Prince
Cannon Cart
Firecracker Mega Knight

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