My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon Witch
Zap
Guards Witch
Barbarian Barrel
Knight Guards Witch
The Log
Mini P.E.K.K.A Hog Rider Guards Witch
Earthquake
Hog Rider Elixir Collector Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Guards Baby Dragon Witch Mother Witch
Fireball
Hog Rider Elixir Collector Baby Dragon Witch Mother Witch
Poison
Elixir Collector Guards Witch Mother Witch
Lightning
Knight Mini P.E.K.K.A Elixir Collector Baby Dragon Witch Mother Witch
Rocket
Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Elixir Collector Guards Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Mini P.E.K.K.A Hog Rider Baby Dragon Mother Witch Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Witch Mother Witch
Mini P.E.K.K.A
Hog Rider Baby Dragon
Hog Rider
Knight Mini P.E.K.K.A Guards Baby Dragon Witch Mother Witch
Elixir Collector
Guards
Hog Rider
Baby Dragon
Knight Mini P.E.K.K.A Hog Rider Witch
Witch
Knight Hog Rider Baby Dragon
Mother Witch
Knight Hog Rider

Defense Synergies 0 13

Knight
Mini P.E.K.K.A Baby Dragon Witch Mother Witch
Mini P.E.K.K.A
Knight Guards Baby Dragon Witch Mother Witch
Hog Rider
Elixir Collector
Guards
Mini P.E.K.K.A Baby Dragon Witch Mother Witch
Baby Dragon
Knight Mini P.E.K.K.A Guards Witch Mother Witch
Witch
Knight Mini P.E.K.K.A Guards Baby Dragon
Mother Witch
Knight Mini P.E.K.K.A Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Witch Knight Guards
Mini P.E.K.K.A
Guards Baby Dragon Mother Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch
Knight Guards Mini P.E.K.K.A
Guards Witch Mother Witch Knight Baby Dragon
Baby Dragon Witch
Mini P.E.K.K.A Knight Guards Witch
Mini P.E.K.K.A Guards Baby Dragon Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Knight Guards Baby Dragon Witch
Baby Dragon Witch Knight Guards Mother Witch
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Guards Baby Dragon Witch Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Witch
Knight Mini P.E.K.K.A Baby Dragon
Guards Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Knight
Knight Mini P.E.K.K.A Guards Witch
Mother Witch Baby Dragon Witch
Mini P.E.K.K.A Guards Knight Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Baby Dragon Witch
Witch Guards
Knight Mini P.E.K.K.A Guards Witch
Guards
Mini P.E.K.K.A Knight Guards Witch
Baby Dragon Witch
Guards Witch Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Baby Dragon Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon
Baby Dragon
Baby Dragon
Knight Guards
Baby Dragon
Mother Witch Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Guards
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Baby Dragon Witch Mother Witch
Baby Dragon
Baby Dragon
Mother Witch Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Mother Witch
Guards Witch
Mini P.E.K.K.A
Guards Witch
Baby Dragon Witch
Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Guards Baby Dragon Witch
Witch
Baby Dragon Witch

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