My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Little Prince
Zap
Goblin Barrel Prince X-Bow Little Prince
Barbarian Barrel
Knight Goblin Barrel X-Bow Little Prince
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Prince X-Bow Little Prince
Earthquake
Hog Rider Goblin Barrel X-Bow
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Prince Little Prince
Fireball
Hog Rider Goblin Barrel X-Bow Little Prince
Poison
X-Bow Little Prince
Lightning
Knight Mini P.E.K.K.A Prince X-Bow Little Prince
Rocket
Hog Rider Prince X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Tornado Little Prince Mini P.E.K.K.A Hog Rider Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Tornado Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel X-Bow Prince Little Prince
Mini P.E.K.K.A
Hog Rider Tornado X-Bow Little Prince
Hog Rider
Knight Mini P.E.K.K.A Goblin Barrel Tornado Prince Little Prince
Goblin Barrel
Knight Prince Hog Rider
Tornado
Mini P.E.K.K.A Hog Rider
Prince
Goblin Barrel Knight Hog Rider Little Prince
X-Bow
Knight Mini P.E.K.K.A
Little Prince
Knight Mini P.E.K.K.A Hog Rider Prince

Defense Synergies 2 6

Knight
X-Bow Little Prince Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Knight Tornado
Hog Rider
Goblin Barrel
Tornado
Knight Mini P.E.K.K.A Prince X-Bow Little Prince
Prince
Tornado
X-Bow
Knight Tornado
Little Prince
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow
Mini P.E.K.K.A Knight Prince X-Bow
Mini P.E.K.K.A Tornado Prince Knight
Mini P.E.K.K.A Prince Knight
Mini P.E.K.K.A Tornado Prince X-Bow
Tornado X-Bow
Tornado X-Bow Little Prince
X-Bow
Mini P.E.K.K.A Tornado Prince X-Bow
Knight Tornado Mini P.E.K.K.A Prince Little Prince
Knight Tornado X-Bow
Tornado
Mini P.E.K.K.A Prince Knight X-Bow
Mini P.E.K.K.A Tornado Prince X-Bow
Mini P.E.K.K.A Knight Prince X-Bow
Tornado Mini P.E.K.K.A Prince X-Bow
Knight Mini P.E.K.K.A Tornado Prince X-Bow
Knight Tornado Prince X-Bow Little Prince
Tornado Knight Little Prince
Mini P.E.K.K.A Tornado Prince
Knight Mini P.E.K.K.A Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Prince X-Bow
Knight Mini P.E.K.K.A Prince X-Bow
Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Knight Tornado X-Bow
Knight Mini P.E.K.K.A Prince
Tornado
Mini P.E.K.K.A Prince Knight
Mini P.E.K.K.A Knight Prince
Knight Mini P.E.K.K.A Tornado Prince X-Bow
Knight Mini P.E.K.K.A Prince
Tornado Prince
Mini P.E.K.K.A Prince Knight
Knight Mini P.E.K.K.A Tornado Prince X-Bow Little Prince
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
Tornado X-Bow
X-Bow
Knight Prince
Tornado
Tornado
X-Bow Tornado
Tornado X-Bow
Mini P.E.K.K.A Tornado Prince X-Bow
Knight Tornado Prince X-Bow
Tornado
Knight
X-Bow
Prince X-Bow
X-Bow
X-Bow
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Prince X-Bow
Tornado X-Bow Little Prince
Prince X-Bow
Tornado
Tornado Prince X-Bow
X-Bow
Tornado Little Prince
X-Bow Tornado
Tornado Prince X-Bow
Tornado X-Bow
Tornado X-Bow Little Prince
Mini P.E.K.K.A
X-Bow
Prince
Prince X-Bow
Tornado
Knight Mini P.E.K.K.A Prince
Tornado
Prince
Tornado
Tornado
Tornado Prince X-Bow Little Prince
Prince

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